nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square28linkfedilinkarrow-up146arrow-down15
arrow-up141arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square28linkfedilink
minus-squareVoyajer@lemmy.worldlinkfedilinkEnglisharrow-up8·1 year agoIt’s a really weird choice to not have the first season without these modifiers if they’re dead set on having them.
It’s a really weird choice to not have the first season without these modifiers if they’re dead set on having them.