They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

  • ampersandrew@lemmy.world
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    2 years ago

    The peak concurrent users for the game thus far has been less than 1/10th of that (EDIT: slightly more than 1/10th of that). They were well within the bounds of what they simulated. They just screwed up.

    • Snot Flickerman@lemmy.blahaj.zone
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      2 years ago

      Yeah from what I hear, they kept the shitty self-downloader of the first one that is obscenely slow and counts as “playtime” because the game is open while downloading.

      This is on Microsoft, they can make as many excuses as they want, but they fucked it up.

        • Album@lemmy.ca
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          2 years ago

          Peak concurrent was marred by the game not being playable. It’s not really a good indicator here.

          • ampersandrew@lemmy.world
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            2 years ago

            It is, because everyone trying to download assets from the game servers were doing so from the executable that Steam tracks as running.

            • Album@lemmy.ca
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              2 years ago

              It’s not, because downloading assets was not working, and with it not working eventually the user will shut it down thus having an effect on peak concurrent. It’s not even that complex. If people can play your game they will stay on it increasing the count, if people cannot play your game they will not, thus decreasing the count.

              • ampersandrew@lemmy.world
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                2 years ago

                Exactly. The peak number of people trying to download it simultaneously was about 24k. They didn’t all stick around because it wasn’t working, even though that’s about 1/10th of what the devs expected and prepared for the demand to be. They didn’t get anywhere close to 200k people all hitting that server at once.

  • darthsid@lemmy.world
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    2 years ago

    The devs of MS are fairly incompetent - look at all the first party games they’ve released, including ones from purchased studios.

  • Heavybell@lemmy.world
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    2 years ago

    I have a friend who plays, and they suggested that maybe putting it right onto gamepass – allowing Johnbro McFuck to download it, get lost in a cloud, crash into the ocean and never play again – during the launch window might not have been a great idea.

    • HappyTimeHarry@lemm.ee
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      2 years ago

      Because it uses an extremely detailed 3d map of literally the entire planet, which can’t (yet) be stored on a modern gaming pc offline.

      • /home/pineapplelover@lemm.ee
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        2 years ago

        I don’t see why it can’t download each map individually. Like say you only fly in los angeles, it downloads only los angeles. Maybe it will still be a lot of data and you got a point.

        • Heavybell@lemmy.world
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          2 years ago

          I’ve been told it caches that data for areas you have been. But that doesn’t make it offline friendly, obviously.

          Also what you’re suggesting is more dev work to make it not a live service with the associated benefits for the publisher, so they’re not gonna do that. :(

  • Psythik@lemmy.world
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    2 years ago

    A new Flight Sim is out already? God dammit, I barely had time to play FS2020… Less than 10 hours.

      • Captain Aggravated@sh.itjust.works
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        2 years ago

        If it’s the version I’m thinking of, that’s circa 2007, yeah? I remember the fully 3D interior panels being a little crunchy looking but using it mostly to practice instrument stuff with the traditional 2D panel overlays at ERAU. For which it was perfectly adequate.

  • RememberTheApollo_@lemmy.world
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    2 years ago

    Almost every major release ever f’s up the server demand. Whether it be downloading the content or players looking to join games.

    They know the bitching will happen, buy everyone’s already handed over the cash, so too bad. They budget enough servers to just keep the complaints from lasting too long. Then everyone forgets and finds some other facet of the game to call “unplayable”.