nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years ago[Second Wind] Game Devs Lying to You is A Good Thing, Actually | Design Delvewww.youtube.comexternal-linkmessage-square62linkfedilinkarrow-up148arrow-down114
arrow-up134arrow-down1external-link[Second Wind] Game Devs Lying to You is A Good Thing, Actually | Design Delvewww.youtube.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square62linkfedilink
minus-squareKlear@sh.itjust.workslinkfedilinkEnglisharrow-up2·2 years ago I can’t think of one that actually makes failure impossible. Cookie Clicker. If it qualifies as a game.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·2 years agoBut the way that you can’t lose has nothing to do with adaptive difficulty, IIRC.
minus-squareKlear@sh.itjust.workslinkfedilinkEnglisharrow-up2·2 years agoSure. Just thinking about games with no loss condition at all. It’s kinda rare.
Cookie Clicker. If it qualifies as a game.
But the way that you can’t lose has nothing to do with adaptive difficulty, IIRC.
Sure. Just thinking about games with no loss condition at all. It’s kinda rare.