Did it have to be Ubisoft? Couldn’t literally any other publisher pick this up?
Driver San Francisco had some really great vehicle dynamics. I always felt that GTA could learn a lot in this area.
Part of me feels like they’re only saying this to try to prevent a fan-made style of the game from sprouting up due to lack of development on the IP, that being said I haven’t followed one of their games since PS1, so not sure how well their fanbase is
It’s already done, Driver Syndicate is a fan made driver game. There’s been also a fan made PC port of Driver 2 even (I held the WR for the speedrun of that game for a bit even)
Best part is it doesn’t have microtransactions or kernel anti-cheat like what Ubisoft will certainly stick onto the new Driver game either.
Live service, paid car passes, beautiful open world but inexplicable gameplay choices.
First level is the tutorial level so many people had trouble with, in the parking garage!






