Alternatively: when you pull the trigger, the gun disintegrates in your hands
Wand of Duplication
Effect: Upon use, conjures up an identical copy of this wand.
Consumes: 1 Wand of Duplication
I mean hey, firewood
How? This mechanic lets you have only one wand at a time.
Yeah, the wand and the stick that used to be a wand, just chuck the used up stick on the pyre
I read it as the wand use to conjure another wand disappears, but I guess it could work that way too
In that case, it’s a one-time use firewood.

Angry Martian noises
Disintegrating Pistol you say?
Crawl: Stone Soup sort of has this with Banishment. If the target doesn’t resist it’s sent to the abyss. Cool. Not s problem anymore. Unless you later go (or are sent) to the abyss yourself, in which case everything you’ve sent could be there waiting for you.
I should do that with banishment, my players used it to trivialise every combat encounter with multiple enemies. Instead of banishing to another plane, it could temporarily send that enemy into the future, would make for an interesting fight!
Temporal Shunt already narratively does this I believe, although only for a round.
Make them “disintegrate” into the past where they train and become stronger until they meet back up with the main characters for revenge.
If you make them go far enough back, they could start a whole historical faction that has a cult about a coming apocalypse started by those who can send people back in time. The cult’s main objective would be to destroy the gun by allying with some time shift immune entity.
The players won’t know what is going on until they find a temple with “A symbol of the apocalypse” which is just an image of the disintegration gun. Bonus points if they discover this after the gun has been destroyed and the cult celebrates for a seemingly minor victory.
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Only works if they somehow reappear where the PCs are though, the enemy reappearing in the future in the same location wouldn’t change a thing and it is locked to the gun then it’s useless if they lose it/get rid of it…
In order to function it essentially ties them to the location of the gun, say the players figured it out and left it in a field at the right time? Chaos. All the mobs would probably fight and then party can pick off the last ones standing
But does it warps them ahead a certain amount of time or it warps all of them ahead to a specific point in time? 🤔 Not sure if I would prefer to have them reappear after a set amount of time or all at once…
Could be tied to the shooter as well so no matter what happens with the gun doesn’t matter…
This is just playing as He Who Remains.
Plot twist: The entire world is destroyed in the future, so there’s no real goal, except maybe kill all the other players and just hope there’s a woman around somewhere to reproduce…






