Stamets@lemmy.world to RPGMemes @ttrpg.network · 2 years ago"We've made a huge mistake"lemmy.worldimagemessage-square23linkfedilinkarrow-up1525arrow-down111
arrow-up1514arrow-down1image"We've made a huge mistake"lemmy.worldStamets@lemmy.world to RPGMemes @ttrpg.network · 2 years agomessage-square23linkfedilink
minus-squareDagnet@lemmy.worldlinkfedilinkarrow-up17·2 years agoI should do that with banishment, my players used it to trivialise every combat encounter with multiple enemies. Instead of banishing to another plane, it could temporarily send that enemy into the future, would make for an interesting fight!
minus-squareKhrux@ttrpg.networklinkfedilinkEnglisharrow-up6·2 years agoTemporal Shunt already narratively does this I believe, although only for a round.
I should do that with banishment, my players used it to trivialise every combat encounter with multiple enemies. Instead of banishing to another plane, it could temporarily send that enemy into the future, would make for an interesting fight!
Temporal Shunt already narratively does this I believe, although only for a round.