This reads like a case of game design by spreadsheet to me. Instead of the lead designers being creative persons making creative decisions, these are accountants that are designing a game by ticking boxes. They didn’t try to make a game that they would like to play, they tried to make a game that they think others would like to play.
I don’t understand the point of seasons. I don’t want to start a new character every 90 days.
I don’t mind an option. Some people enjoy the start more than the finish. “Alt-itis”
Fair, but there’s also the permanent league.
Sure, but does the season content get added to the permanent league? As far as I know, it doesn’t, but I could be wrong.
Guess not.
For me the first two-the weeks are the best anyway. Everyone starts fresh, the economy is fresh, activity is happening.
Gives the game new life
Diablo bores me, but with PoE it’s very exciting. And with every league you pay you become better at the game, so the next league you know more and you’ll make stronger characters and farm better items
So don’t play seasons then? Thats what the eternal league is for
Say it with me: Nothing that Activision Blizzard ever makes will be ever good again.
They sold out at least a decade ago and they have produced nothing but skinner box bullshit since. It’s all 100% trash and I expect zero from them.
I, for one, was never a fan of the grind. I played Diablo 2 online for years because the people and interactions made doing the same old runs more fun and exciting. These days it almost seems like games are intentionally made worse because success is measured in units sold and not cult followings or individual experience.
Yet nobody comments on how these bastards used always online as DRM before realizing that they now had a captive audience to cram microtransactions down the throats of. Assholes.
I’m pretty sure the always online drm was used to justify transactions in there first place due to the real money auction house.
Fuck live service games, I’ve played enough for a lifetime. No more



