• peanuts4life@lemmy.blahaj.zone
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    2 years ago

    I disagree with this premise. I think games like age of empires and StarCraft had mass appeal and success. They brought in audiences who don’t normally like games, and broadly were well received by young, old, and different genders. Especially age of empires 2.

    Modern RTS games are just (mostly) sloppy, unfinished, cashgrabs with no vision. They suffer the most from the transition to 3d as well. If a major studio actually put work and time into a polished, 2d, isometric, RTS that wasn’t solely focused on being an esport, I think there is a major vacuum for them to fill.

    • trebuchet@lemmy.ml
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      2 years ago

      That doesn’t really contradict their premise about making modern RTS. StarCraft and Age of Empires 2 are ancient at this point. An entire generation of kids has grown up since they came out.

      I don’t think the fact that you could make a successful mainstream RTS way back then really says much about whether you could make one in 2024.

    • MysticKetchup@lemmy.world
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      2 years ago

      I mean, StarCraft was mentioned in the article. He just doesn’t think RTS is big enough for AAA dev companies when they’re all trying to sell tens of millions of games

      That’s not to say RTSes can never be any kind of hit: StarCraft 2 sold many millions of copies, Bruno noted, and Crate Entertainment only needs to sell a million to make “an OK return,” he said. The series has also been an esports phenomenon. But for a company like Blizzard, he doesn’t think that’s enough anymore, which is why the developer stopped making new RTSes, or at least seems to have for now.

    • Dettweiler@lemmy.world
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      2 years ago

      To Tiberian Sun and StarCraft were my obsession for years. SC2 was pretty awesome, but I would not trust Blizzard to make another good RTS at this point.

    • Renacles@lemmy.world
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      2 years ago

      Are we going to pretend Age of Empires 4 doesn’t exist? The last expansion outsold every single one from AoE2.

      • peanuts4life@lemmy.blahaj.zone
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        2 years ago

        I didn’t realize that it sold so well! That’s good to hear it is successful. I’m not over the moon with the game, but I did get 30 hours or so out of it, and don’t think it’s bad at all. My biggest annoyance was that it felt too similar to AOE 2, which I saw as the superior game at launch. Still, that’s a bit of bias from an old gamer, lol. I think it’s fun!

        • Renacles@lemmy.world
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          2 years ago

          The game had a really rough launch, I’m not surprised you got that impression if you played it back then.

          I’d give it another shot, everything from gameplay to graphics has been overhauled since.

      • Rednax@lemmy.world
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        2 years ago

        According to steamDB AoE IV has between 1.27 and 2.5 million owners. That is a good number, but not mainstream. At the very least not mainstream in the definition used in the article.

        • Renacles@lemmy.world
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          2 years ago

          I mean, RTS is never going to be that kind of mainstream again, it’s too complicated and can’t be monetized in the way that something like a shooter can.

          • Rednax@lemmy.world
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            2 years ago

            My apologies. You weren’t arguing against the articles premise, but against the premise that there are no good current RTS games. Ignore my blabering.

    • mindbleach@sh.itjust.works
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      2 years ago

      Modern RTS games are just (mostly) sloppy, unfinished, cashgrabs with no vision.

      As were many classic RTS games. I fondly remember Machines, a fully 3D example from the late 90s. I recently noticed the CD case describes it as “3D Real-Time Startegy.”

    • exocrinous@startrek.website
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      2 years ago

      Okay so the lesson to learn from the mainstream success of StarCraft is to put sexy submissive and breedable murderous bugs in your game