• Pasta Dental@sh.itjust.works
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    2 years ago

    No idea, especially since MacOS has limited OpenGL support and no Vulkan support, Metal is basically the only graphics API on Mac

    • KindaABigDyl@programming.dev
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      2 years ago

      The other guy mentioned:

      they already said they were Mac only because they used Metal for rendering

      And you say:

      Metal is basically the only graphics API on Mac

      So they’re on Mac bc they need Metal, but they picked Metal bc they’re on a Mac? It’s circular and friggin weird man

      Not to mention there are cross-platform wrappers that will pick from all three depending on system - some that are very prolific among Rust devs (Zed is coded in Rust) like wgpu, for instance. They could’ve used wgpu and supported all 3 from the get-go and it would be easier than doing Metal anyway!

      And so picking just Mac and/or Metal first is suspicious.

      • aksdb@lemmy.world
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        2 years ago

        I don’t see where your problem comes from. It’s really simple: they wanted to target Mac, likely because that’s their preferred platform. So obviously they use the best fitting APIs for that purpose. Why would they develop a Linux or Windows application, if what they want is Mac? Nothing suspicious about that.