• unknowing8343@discuss.tchncs.de
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    2 years ago

    Somehow all these OSS projects that start with only a Mac client seem so suspicious to me…

    I wonder if they will enforce a login to use the software?

    • simple@lemm.ee
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      2 years ago

      It’s open source, and they already said they were Mac only because they used Metal for rendering. It’s not suspicious for devs to use what they’re most familiar with.

          • Pasta Dental@sh.itjust.works
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            2 years ago

            No idea, especially since MacOS has limited OpenGL support and no Vulkan support, Metal is basically the only graphics API on Mac

            • KindaABigDyl@programming.dev
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              2 years ago

              The other guy mentioned:

              they already said they were Mac only because they used Metal for rendering

              And you say:

              Metal is basically the only graphics API on Mac

              So they’re on Mac bc they need Metal, but they picked Metal bc they’re on a Mac? It’s circular and friggin weird man

              Not to mention there are cross-platform wrappers that will pick from all three depending on system - some that are very prolific among Rust devs (Zed is coded in Rust) like wgpu, for instance. They could’ve used wgpu and supported all 3 from the get-go and it would be easier than doing Metal anyway!

              And so picking just Mac and/or Metal first is suspicious.

              • aksdb@lemmy.world
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                2 years ago

                I don’t see where your problem comes from. It’s really simple: they wanted to target Mac, likely because that’s their preferred platform. So obviously they use the best fitting APIs for that purpose. Why would they develop a Linux or Windows application, if what they want is Mac? Nothing suspicious about that.

    • trevor (he/they)@lemmy.blahaj.zone
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      2 years ago

      While I generally agree with your skeptical attitude toward this, I think the fact that they were targeting Apple’s Metal graphics API to built the most performant possible IDE makes sense. You can’t just snap your fingers and have a Linux graphical stack start working with your software.

      I think the reason they targeted macOS first is probably because many of the dev team uses Macs.

      As a Linux user, I’ll happily wait for software like this to get ported to native Linux APIs so we get performant text editors instead of more Electron crap.

      • LeFantome@programming.dev
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        2 years ago

        As a die-hard Linux user, I understand that most of their devs probably used Macs. Sadly, they are likely not an outlier which means many ( most ) of their target customers are Mac users too.

        Overall, I applaud their focus and platform native approach. Let’s hope we get a decent Linux editor out of it at some point.

    • swooosh@lemmy.world
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      2 years ago
      • which one as well? it’s the first project I know of that starts on mac
      • how do you get to that? That would be funny.
      • unknowing8343@discuss.tchncs.de
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        2 years ago

        I was kinda referencing warp, a supposedly new terminal that was also written in Rust, had AI stuff, started on Mac, and finally got a Linux version, which lasted 30 seconds on my computer once I saw there is no option to use it unless you make an account. Yes. For a LOCAL terminal. Nuts.

  • swooosh@lemmy.world
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    2 years ago

    That is really cool. I wish I’d read more of such posts on “how do we get there, how did we get here”.

    Most important answer:

    After deciding to support Ubuntu and X11 and Wayland

    I hope it’ll work in distrobox such that you can run it on every platform

  • atomic@programming.dev
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    2 years ago

    FWIW I’ve been able to compile Zed for Wayland only by removing any X11 references in the code and I’ve been using it for about two months or so.