• Duamerthrax@lemmy.world
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    2 years ago

    I’ve never understood why players can’t demand a refund when a fundamental aspect of a game changes.

      • Adm_Drummer@lemmy.world
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        2 years ago

        It’s not in the EULA at all. A major problem with this change is that PSN is only available in about 66 countries. Locking out the rest of the world from playing without fear of repercussions due to falsified account info.

        Also just the shitty problem of having to give your personal info to yet another third party. One who has a long history of losing personal data of its users.

        • homicidalrobot@lemm.ee
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          2 years ago

          Parrot. You misread that there are 66 countries locked out, probably in this very thread, and just repeated it. Do your own reading and learning. You are choosing to be angry with no evidence.

          • Adm_Drummer@lemmy.world
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            2 years ago

            Literally not angry with no evidence.

            Perhaps I misremembered what I read from other sources. My memory isn’t infallible. The thing I’m angry about has evidence and I made it clear why that upsets me. I also clearly stated that there are only about 66 countries WITH access. Meaning over 130 other nations without access. Including the entirety of the Bulkan states.

            Go lick some other corpo’s boot.

  • Mango@lemmy.world
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    2 years ago

    Anyone wanna tell me what publishers do and why anyone does business with them?

    Afterwards, who wants to crowdfund a super generic ‘just gets the job done’ publishing company that touches nothing else?

    • ObamaBinLaden@lemmy.world
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      2 years ago

      I sort of work in the industry so I feel like publishers are pretty important in getting your game out there. You, as a developer, want to focus your energies in making the best game possible. To make a game successful, there is a whole gamut of tasks which are necessary but are a pain to do such as finding a QA team, finding someone to do localisation, porting your game to other platforms if needed, marketing, and in a good bunch of cases providing funding.

      The last part is where things get ugly. Because publishers are the ones who are giving you the money to complete your game, you are naturally beholden to the timelines and goals that they set. Good publishers listen to the developers because good games make good money. Then there are fucks like Sony management here and whoever was at embracer group who have never played a game in the last ten years and are in the position because of their MBA degree. There are a bunch of decent publishers out there like Devolver but naturally they are going to be picky with their titles. For the vast majority, going with whoever is going to give you the money and support is the way forward.

      • Mango@lemmy.world
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        2 years ago

        QA team, finding someone to do localisation, porting your game to other platforms if needed, marketing

        All of this will be done for free by fans of the game if it’s a good game and there isn’t a publisher to slap on DRM. Otherwise, how am I playing Seiken Densetsu 3?

        • ObamaBinLaden@lemmy.world
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          2 years ago

          I don’t know if you meant it with a /s or not but I would like to point out the entire rage around early access or alpha releases.

          Other than that, having fans do things like these is something I don’t think any developer would want to do primarily because contracts ensure accountability. As a developer, I have no way of knowing if the Spanish dub you made of my game is full of racial slurs or not. Similarly, if I launch my PS game on switch in the future, and it’s absolutely abysmal, I would be the one on the firing block and rightfully so because I am the one who is bound to make money off of it. Shouldn’t that mean I go with someone who has expertise in doing these things?

          I personally am not aware of the mana series so I might not fully understand your argument, so you should feel free to educate me, but I believe it might be more of an exception with things going right instead of the countless ways it could go wrong.

          I would also like to disclaim that I have no love for publishers and more often than not, they are despicable suits. However, this is the reality of the video games industry which isn’t changing in the near future (but I sure hope it does further down the line).

          • Mango@lemmy.world
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            2 years ago

            You sound like someone who thinks games should be like food packaging.

    • BluesF@lemmy.world
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      2 years ago

      They find funds and provide marketing, which is astonishingly expensive. I’m not in games, but I do work in a marketing adjacent function. The budgets needed even to do very small marketing exercises are really unbelievable. Campaigns exceed my yearly salary regularly, and we are not doing anything like consumer marketing which I imagine is significantly worse.

      Not to justify publisbers’ behaviour, but this is partially why they have such stringent demands, I suspect. I assume they are getting some kind of funding or something from the PSN connection, which funds both the game and the marketing needed to make it a success.

  • Turd Ferg@sh.itjust.works
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    2 years ago

    Fans: “This sucks” Developers: “It wasnt our choice, it was sony” Sony: “Hahaha deal with it and give us your money” Fans: “Fine, okay”

  • kugmo@sh.itjust.works
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    2 years ago

    Based, fuck Sony and the power trip happy community manager at Arrowhead that wants to ban people easier.