• Turtlesson@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    7
    ·
    2 years ago

    It doesn’t help when so many “AAA” studios push out DOA products that take 5 patches and broken promises to finally get to a state that’s playable. I could rattle off so many games in the last year that had so much hype and were almost unplayable by most of the people that preordered.

    • Fitzsimmons@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 years ago

      and the funny thing is that these games launch in such a bad state because the publisher paid for the marketing push to happen on a specific date, so come hell or high water, the game is gonna ship by that date

      don’t get me wrong, deadlines are extemely important or your project will just end up with infinite scope creep, but games are a massive artistic and technical endeavour, which are two things that can be extremely difficult to estimate

      there’s gotta be a better way