Why do they need to release for the newest version? If they were going to release soon anyways, just release for the old version of Fallout.
I’m picturing the number of messages they’d receive the day the update hit. People suck. Most will understand that they need to hold off on updating if they want to play the mod, some will seek support when it breaks. Some of those will say “that makes sense” and disappointedly wait for the mod to update, some of those will get angry. I certainly wouldn’t want an inevitable flood of angry emails a few days after the big release.
Seriously, especially if it really screwed them over. And I thought he was just celebrating this?
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Fallout London is whinging but the real loser is the Fallout 4 Script Extender mod, upon which so many other mods relied.
Fallout London release or no, this has broken a massive number of mods for Fallout 4 that relied on the Script Extender.
That’s actually the bigger story here, that Bethesda declined to communicate with the modders who made the backbone of a lot of other mods.
From the Fallout 4 Script Extender home page:
The 2024-04-25 Fallout 4 update (1.10.980 and later) has broken F4SE and the rest of the native code modding scene similarly to Skyrim’s “Anniversary Edition” patch. I am working on an update and cannot currently offer a timeline for its availability, nor whether there will be any critical technical issues that would block an update. Do not email with questions.
Fixing the script extender itself won’t take that long as it doesn’t need to hook that many functions (although depending on how much free time people have and whether there are any surprises, it could still take longer than most people expect). Fixing all the mods that depend on it will take much longer, as between them, they hook lots more functions than the script extender itself, and with this update, it’s not just a case of most functions being the same, but at a slightly different address (as was typical with creation club updates, which tools could help with), but instead lots of functions have changed slightly due to using an updated compiler, and lots of functions have been inlined differently (so instead of just existing once, they get copied into every function that uses them, and then optimised differently in each place based on the surrounding code).
So what I’m understanding from reading everyone’s outrage and input on this, is that Fallout London may or may not come out because of this, but more importantly, just wait a little while after the update to try out mods, just like every other Bethesda game update?
Little while could be a long while for some mods and maybe never for others. I wouldn’t be surprised if some mod developers don’t go back and fix it if they had moved on to other projects. These mods will be years old and anything that uses the script extender will have advanced features to it so they’re not a 3 minute quest mod using only existing assets found in the game itself.
So how do they hook into the game, is it through the .DLL libraries?
This kind of mod is always a DLL of some kind, and typically, they’ll have you install the DLL to a location that the script extender will load DLLs from automatically (but sometimes they instead use the same name as a Windows DLL and go in the same directory as the game’s executable, as when the game tries to load the Windows DLL, it’ll try ones in its own directory before System32 and similar folders, then as long as the mod DLL in turn loads the real DLL, everything will still work). When the DLL’s loading, it’ll either overwrite bits of memory corresponding to functions with its own code, or if it needs to replace the whole function, will swap out the first few instructions with instructions to jump to a mod function instead.
And I was just considering acquiring f04 to play around with mods
Oh well
They did this to Skyrim too. Breaking mods in decade old games is ridiculous
This isn’t a great take IMO.
Why does Bethesda have to be obligated to ensure third party mods work on their game after an update? Isn’t that the job of the mod author to ensure their mod is compatible with the latest update? How is this any different from how any other game with mods has ever worked, ever?
Would it be nice? I guess, but it would require Bethesda to get every mod for the previous version and test for compatibility with the new update before they release their update. That’s a ridiculous request.
The game was complete a decade ago and modders are the ones that actually finish the game for them. Bethesda absolutely owes modders, specifically teams like the script extenders, some support and respect.
The thing is, modders are Bethesda’s most die-hard fans, and Bethesda games have some of the largest modding communities in the world. Many of these modding projects have taken an extraordinary amount of effort from an extraordinary amount of people. For them to not communicate and work with the community at all is a big slap in the face because modders have given people a reason to continue purchasing their games and keeping their business relevant.
Is Bethesda obligated to work with modders to try and help with backwards compatibility? Not legally, no. But their lack of effort is rightfully leaving a sour taste in many people’s mouths.
To your last point, I’m sure you didn’t mean it intentionally but that is a straw man argument; nobody is claiming that every single mod needs to be compatible with Bethesda’s updates. However, if Bethesda at the very least communicated and worked with the community even a little bit, they could make the task of updating mods substantially easier. Instead, they chose not to, and now countless of hours of work will be wasted because so many people will not find it worthwhile to update their mods to be compatible with the new version. It’s extremely unfortunate.
I made sure to download my copy of FO4 from GOG since it hasnt updated yet. Shame London won’t release on GOG (who will be hosting it) still while they work on fixing it for the new version.
Yep, I had to grit my teeth and fork over those $10 in GoG for the 1.10.163. I think I will be buying from them first before Steam from now on. Glad they have auto updates disabled options too.
I’m disappointed in myself for buying FO4 recently.
If you just bought it, just play it. You don’t need mods.
This is untrue. Without the boner points to nearest valuable loot mod the game is unplayable.
I can’t play fnv without wmx anymore. I’m spoiled. Does fo4 weapon mod good?
FO4 has built in modding for weapons and armor. There are some great expansion mods that add mods too.
Dammit I just gotta buy this game already.
I was disappointed in myself for buying it when it first came out. I hope there has been a LOT of patching, because at release it was boring AF. Especially coming from FO3 where dialog options and story branching actually mattered. In FO4 I remember purposely choosing the dumbest dialog options and the game just led me where it wanted me to go anyway.
This disappointment was compounded by me also buying Just Cause 3 at the same time… Holy shit what a garbage weekend that was. That was the day I vowed to never buy a game on presale again.
Just Cause 2 was so much fun!
And nothing will ever beat FO:NV.
4 has been ok.
Every single time this happens, people act like its the first time. Game updates -> Script Extender breaks -> Mods reliant on it break too. Every. Single. Time.
but this is a game that basically lives and dies by its mods, and this is an update that (arguably) changed nothing anyone who is still playing the game cares about after years of stability. why fix what isn’t broken?
Supposedly, the biggest change was simply removing the launcher. Because in order to be steam deck verified, it can’t have the intermediary launcher that interrupts the game booting.
But removing that apparently broke a lot of other things for a lot of people. Supposedly, doing a fresh install helps. Apparently the update fucks some stuff, but a completely fresh install will be buttery smooth. At least, that’s the scuttlebutt. But that doesn’t include mods which have been broken, (and many which aren’t being actively updated anymore, because why bother updating a mod for a game that hasn’t had an update in years?)
I used to run a popular mod that made an indie beta game even more popular. Guess who almost all of the final testers were before release? My whole team. We were clearly the most devoted people to the game and knew best how to break it. It was nice to get a head-start on our new mod (which we pivoted to be the equivalent of Steam Workshop or an app store before those existed). Of course, the creator became a dickwad years later and we all ended the mod and the game is dead.
“This thing they announced for last year, then pushed back to this year and released to coincide with a massively hyped TV show was a complete surprise to us.” Is that really FO:London’s stance? I mean, I feel for them that it sucks, but to call it a surprise feels straight up disingenuous.
How do you prepare for an update when Bethesda don’t tell you what is changing? It says in the article they had literally no correspondence from Bethesda until the update dropped, so the only thing they could do was keep developing and hope not too much broke in the process.
That being said, from what I understand is that the script extender broke, so they’re just waiting for an undefined time until that gets fixed for the latest update.
The script extender breaks with every update and is usually fixed within a week.
I remember hearing about the current-gen upgrade a long time ago. Why is this a surprise?
it was announced quite literally 2 years ago. that is plenty of time to get ready for
My understanding is, they didn’t know what to get ready for. It’s like somebody saying “I’m going to change the game a lot, watch out!” So what do you do then? Sit around and not develop anything for 2 years because it might be based on code that will change?
Have they never had to deal with a Bethesda patch before!?
It sucks that this was the outcome as it’s going to require a ton of work from the modders, but to expect that a major publisher would involve the unofficial modding community in the release of official patches feels insane, even if they do have a sizable following.
In fact, I prefer it this way. I want the publisher to keep their fingers out of what the modders do as much as possible. Things are their best when the publisher is ignorant of their work. Less chance that the Eye of Sauron that is their legal department starts checking over mods for potential copyright lawsuits
Am I the only person who never installed a single mod for any Bethesda game?
Agree with whay the other person said. Mods for these games are incredible, often better than the core game. Definitely do it
you’re missing out hundreds and thousands of awesome fan made content, there’s even entire fan made dlcs
Don’t forget the hundred-hour-long minigame of “Which order do these mods need to load in so they don’t break again?”
This marks you as having several personality traits. Do you vote or lean conservative?
Username checks out. Nope you’re way off
hah, yes it does. and good, glad to hear it ;)
Yeah probably
I mean you do you, but Beth games are modding playgrounds, the only other games I can think of really is Rimworld. So for me, playing a Bethesda game modless is like eating a sandwhich of white bread and mayo
Can’t help but feel for the developers here. I get that Bethesda has no responsibility to keep 3rd party Devs updated, but surely someone on the team would have noticed the potential for community engagement and worked with those putting the time and effort into the IP.
Pretty sure this was fully intended. You’re getting a bunch of band new buyers from the TV show. This can be a way to direct them towards their CC and away from free mods.
BGS: because fuck you, that’s why.
I just received the update and the graphics are much better in the XBox. Everything is much more smooth.
Probably the fps bump, which could’ve been done ages ago if they wanted to, and with far less drama. It’s about as simple as ticking a box.
And apparently it doesn’t even include graphical improvements. At least on PC.
Probably jack shit compared to the graphical mods that were already out there
Not everyone wants to mod the game, though.
I get that but when it comes to Bethesda games the vast majority of people do. And it really sucked what they’ve done to us.
I’m just confused why people are downvoting the person for giving their observation of the update. Should they have lied and said the graphics look worse? Lemmy is so shitty sometimes.
I have found Lemmy to vote more toxic than Reddit ever did. Perhaps it is because of the smaller userbase, or perhaps it is the userbase itself. Who knows.
Because this thread is not about the update, it’s about a mod that got fucked over by the update. There’s a thread about the update itself Here
Eh yeah true. That should not have happened. This place is just as toxic as reddit ever was when it comes to shit like this lol. hell look at that weird ass dude calling me entitled for wanting a functioning product to stay that way.
“what they’ve done to us”
Goddamn the entitlement is dripping off this comment.
uhh…what? how is that entitled? to want the mods that worked great to just keep working that way?
Hardly. They’re using us to refer to modders which are thousands of players. How the fuck would you write a sentence that includes a group and mention that they’ve done something that negatively impacted said group?
I really fucking hate how quickly some people on lemmy call others entitled.
Users on Lemmy think another person’s feelings, if those feelings are in any way self-positive, are a direct and personal assault on themselves.
The thought, “You think you’re better than me!?” Has become a core driver of interpersonal interactions
And enbs