I’m just about to finish Act 1, amd this type of RPG isn’t my usual thing. It is a great game, with far more choices than any action RPG I’ve played, by far. But it’s also absolutely the buggiest game I’ve ever played, especially on Playstation. Seriously, there’s big and small bugs at nearly every turn. It’s unbelievable.
You know this isn’t comparable to an aRPG I hope. It’s more comparable to DnD on a computer, so a cRPG. They really have minimal in common besides leveling up and finding gear, though aRPGs make you grind for gear, a cRPG will let you find it through various means. It’s a story game more than killing things game, some of the best outcomes happen when you don’t kill. I don’t play on PlayStation so can’t comment on the bugs but haven’t found many in my many hours on PC even through beta.
There really aren’t many bugs in this game (especially in Act 1). It has LOTS of interacting systems that may have unexpected effects if one is not paying attention to them, possibly?
Ok, buddy. So which interacting system makes poison traps not explode when you hit it directly with a fireball, or on occasion, when you just select dash and not even use it, it somehow immediately deactivates and then no other abilities are available, so essentially that turn is wasted? This has happened a lot. Or for some reason ranged attacks require movement for a target directly in front of you with nothing in-between, so again, wasted turn.
I’d still absolutely recommend it. It’s a fantastic game. But if I were CDPR, I’d be kinda pissed.
…yes. that’s what I’m referring to. And they’ve since fixed pretty much all those bugs because of public backlash, when I’ve seen nothing like that over BG3. That’s what I’d be pissed about.
I’m just about to finish Act 1, amd this type of RPG isn’t my usual thing. It is a great game, with far more choices than any action RPG I’ve played, by far. But it’s also absolutely the buggiest game I’ve ever played, especially on Playstation. Seriously, there’s big and small bugs at nearly every turn. It’s unbelievable.
You know this isn’t comparable to an aRPG I hope. It’s more comparable to DnD on a computer, so a cRPG. They really have minimal in common besides leveling up and finding gear, though aRPGs make you grind for gear, a cRPG will let you find it through various means. It’s a story game more than killing things game, some of the best outcomes happen when you don’t kill. I don’t play on PlayStation so can’t comment on the bugs but haven’t found many in my many hours on PC even through beta.
Yes? Of course I understand that. My point was really about how fucking riddled with bugs it is. Which it is.
But it’s still a fantastic game regardless, that I can barely put down.
There really aren’t many bugs in this game (especially in Act 1). It has LOTS of interacting systems that may have unexpected effects if one is not paying attention to them, possibly?
Ok, buddy. So which interacting system makes poison traps not explode when you hit it directly with a fireball, or on occasion, when you just select dash and not even use it, it somehow immediately deactivates and then no other abilities are available, so essentially that turn is wasted? This has happened a lot. Or for some reason ranged attacks require movement for a target directly in front of you with nothing in-between, so again, wasted turn.
I’d still absolutely recommend it. It’s a fantastic game. But if I were CDPR, I’d be kinda pissed.
lol, the game wasn’t even made by CDPR. If you want a truly buggy game, play Cyberpunk 2077
…yes. that’s what I’m referring to. And they’ve since fixed pretty much all those bugs because of public backlash, when I’ve seen nothing like that over BG3. That’s what I’d be pissed about.