It deserves it. It’s not a perfect game, but it’s a hell of a good one and it is incredibly satisfying to play.
My biggest gripe is that save scumming often feels absolutely necessary because you’ll unknowingly get yourself into situations that you just can’t push through without reloading or your whole party dying.
A good DM knows that games are most fun when the party barely scrapes by, but doesn’t die until the end game. If they could have implemented some sort of dynamic difficulty that adjusted background rolls and enemy decisions to keep the player pushing forward, it would have felt much more satisfying.
It definitely has plenty of flaws, but the good things heavily outweigh the bad.
I mean just the shear scope of that game is crazy. It’s very ambitious .There are so many dialog options. I’ve tried to explore as much as I can in my first playthrough but I can tell there’s a lot of content that I’ve missed.
Balders Gate 2 was developed by Bioware and published by Interplay. That’s not to say Larian couldn’t have learned from it anyway, but it’s not a lesson they would have learned from experience.
It’s not fudging roles, it’s making NPC decisions that help keep the game moving forward.
A party of actual players would not be very happy with a DM that killed everyone in the first two hours of playing. Which is exactly what happened when I played BG3. Quickly taught me to save often and reload when I realize I’m completely losing a fight.
It deserves it. It’s not a perfect game, but it’s a hell of a good one and it is incredibly satisfying to play.
My biggest gripe is that save scumming often feels absolutely necessary because you’ll unknowingly get yourself into situations that you just can’t push through without reloading or your whole party dying.
A good DM knows that games are most fun when the party barely scrapes by, but doesn’t die until the end game. If they could have implemented some sort of dynamic difficulty that adjusted background rolls and enemy decisions to keep the player pushing forward, it would have felt much more satisfying.
It’s as close to a perfect game as we’re getting nowadays.
It definitely has plenty of flaws, but the good things heavily outweigh the bad.
I mean just the shear scope of that game is crazy. It’s very ambitious .There are so many dialog options. I’ve tried to explore as much as I can in my first playthrough but I can tell there’s a lot of content that I’ve missed.
Can’t wait to do a second run.
deleted by creator
Ok but thats worse. They never learned from it.
Balders Gate 2 was developed by Bioware and published by Interplay. That’s not to say Larian couldn’t have learned from it anyway, but it’s not a lesson they would have learned from experience.
That’s why you play in honor mode :p
All jokes aside, I had the most blast playing the game when going in blind on a Dark Urge playthru with honor mode.
It’s not a good dm that fudge rolls and adjust difficulty. It’s a dm you like. And it’s a game you like.
It’s not fudging roles, it’s making NPC decisions that help keep the game moving forward.
A party of actual players would not be very happy with a DM that killed everyone in the first two hours of playing. Which is exactly what happened when I played BG3. Quickly taught me to save often and reload when I realize I’m completely losing a fight.
Going that way, there’s no reason to completely lose a fight in BG3. You can flee and resurrect everyone, unlike in most tabletop games.
Which leads to what I was saying : if tpk is the doing of the party, through its decisions, carelessness and/or poor play, they deserve to die.