I love that the game is such a CPU hogging mess that LTT used it to test over clocking a brand new AMD thread ripper and the game still ran like garbage even on one of the fastest and most multithreaded CPUs that exist.
I love Cities Skylines but whatever is happening in 2 is a three alarm fire and needs to be fixed.
lol got a link to the video? That sounds hilarious and worth a watch.
https://youtu.be/R83W2XR3IC8?si=nTUMXFiFGFRcdtQa
Jump to the 3 minute mark.
Much appreciated!
Not sure why LTT or anyone else would have thought that would even help considering simulation games like that rely heavily on single core performance.
I mean… Watch the video? It uses 64 fucking cores when available. It’s a heavily multithreaded game.
CS2 uses multiple cores for… something, but it’s a Unity game and there’s only so much you can do to avoid dependence on a main thread. Your single core perforemance is still going to be a limiting factor.
If only there was a way to know that the game sucks before you buy it.🙄
Yeah, and the people like me who haven’t bought it are pissed. That game had a lot of potential to fix C:S 1’s flaws, which was squandered to performance issues.
Buy the game, can’t complain because you are a filthy PrE-ORdErEr. Don’t buy the game, can’t complain because you didn’t buy the game. What kind of logic is that?
The people who buy it are enabling this kind of behavior of releasing “not ready” games and should be scorned. They are part of the problem, not that they can’t criticize the game.
Believe me I know, I’ve been seeing this crusade for over a decade now (I think it was TotalBuiscuit who started it?).
However I do not see a reason to use such a dismissive tone when there is nothing in the article that implies that the customers were being “dumb” and pre-ordered or bought blindly.
Also this debacle definitely hurts CO&Paradox a lot more than they made in sales. Unlike a AAA from Ubisoft or the millionth over-marketed DayZ clone du jour, people who play strategy games do follow the gaming press so future sales will be impacted. In fact, EA conspicuously hasn’t released a new SimCity after 2013’s disaster (C:S surely played a role in this as well by releasing in 2015, but they wouldn’t have eaten up all the customer base if SimCity 2013 had been half as good as SimCity 4).
Don’t pre-order.
Simple as.
I didn’t even BUY the damn game and the fact that you feel the need to say this regardless shows that the only thing you care about is virtue signalling. Congratulations on your moral high ground.
Okiedokie, I guess that makes total sense and isn’t it’s own form of virtue signalling against the argument that people shouldn’t pre-order, you really explained your position and showed me!
They seriously blamed the customers, anybody but themselves for this boondoggle.
Oh the irony… SimCity sucks, now Cities Skylines sucks.
Can we get a good SimCity now EA? It’s your chance…
No put down the paw right now! Stop it!
I’m glad to have waited on this game. I was going to buy it but after all the terrible reviews, decided against buying.
City Skylines doesn’t suck. There are performance issues, yes, but really the only real issue is the lack of mod support. People got so used to modded CS1 that CS2 – a giant leap forward for us vanilla players-- felt like a step back.
I’m creating cities that look way better than anything I was able to make in CS1 even with all the DLCs, dozens of mods and hundreds of custom assets. Saying this game sucks is a dead giveaway that you’ve never actually played it. There are problems, sure, and CO’s communication has been… awkward. But, the game itself is quite playable and enjoyable.
Yeah I could never switch back to C:S1, game has huge issues and the Performance is the smallest imo, but the ideas are great and i already had lots of fun with it
This game has a lot of potential and I haven’t given up on it yet.
That said the biggest pain point is still the lack of official mod support. That needs to fully arrive before we see any DLCs. Paradox/CO have only themselves to blame that people are getting impatient for the slow progress on getting out the thing that made Cities 1 so good.
It would help with scenery variety, community-made fixes, community-derived balance changes, better UI and exposing of important game variables (logistics), etc., which would address a lot of the current shortcomings.
Yeah it was a huge mistake luanching without mod and custom asset support. It was what made CS1 popular and endure so long, and was a core part of its success.
I played a huge amount of CS1 and I was very excited about CS2. But I’ve lost interest very quickly in CS2.
The whole thing comes across as corporate greed and bad management - a small team pushed to release on an unrealistic schedule. It is also a huge mistake to have spend so much time working on and promising console releases - it’s seemingly just hobbled and compromised the launch of the main platform which is PC. And if it’s in this state on PC it’ll be even worse on console - they could do even more damage to the games reputation and success if they are distracted trying to fix those versions while the released game is in such a bad state.
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Well I can understand the reasons why Paradox wants to use their own modding suite, it would be cross platform between console and PC and not exclusive to Steam. It would be possible to extend certain features such as version management or better collections system than Steam. Steam workshop is nice but C:S 1 had issues with it when the game updated, I think those shortcomings are what is intended to be addressed.
If they go the “paid mods” route I will be highly disappointed.
Paid mods are just microtransactions with extra steps.
I’m really upset about the map editor not being released yet.
They said early 2024. It should have been in the game when it was released. I would not have purchased it if I had known that to begin with. My own fault for not reading the fine print I guess. I expected city skylines one with some improvements.
Totally understandable.
That’s a shame. I played tons of the original game and must’ve got most of the DLC over the years, but while 2 looked awesome in demo clips, the system specs were outrageous. Above my pay grade lol!
I wonder where the performance bottleneck lies? Is it graphics or modelling the city? I know in the demos it looked almost photo-realistic, but tbh I don’t need that. The new gameplay elements like better control over traffic at intersections were the interesting part to me.
What seems to be the issue with a lot of these games is “seamless zoom”.
So even if you’re all the way zoomed out, it’s still rending every tiny detail at the same level you were zoomed in.
All they’d have to do is split it into three levels and only render the one you’re in. A fraction of a second delay when you cross a threshold isn’t a big deal.
True. That could be deadly with a sim since the amount of detail grows like crazy as you build it up. Even the amount of RAM it would take to store all those polygons sounds insane!
Yeah, I don’t know for sure if that’s it, but every 4x game that has it tends to get bogged down.
It’s just insane because it’s for a trivial benefit but every studio seems to think it’s worth it. That’s the only reason I have doubts, it’s such an easy fix surely somone would have noticed.
I stick with CS1 and mods.
I use it to heat up my room when I’m cold
Is there an alternative software for designing cities?
CS 1 hasn’t disappeared yet, you can still play it.
TinkerCAD
The first one must still be pretty good.
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Yeah CS2 is really good. People just leaned way too hard on mods for CS1
In CS1 I had like, 6 mods? But the only one I really used was TM, since the ai is awful with picking a path or traversing a roundabout, or wanting a 2way stop with 2way priority, or… That’s the only one I’m currently ‘missing’, but I’m making okay progress without. I’m on my first and only city, and very recently I broke 1 billion of city funds (edit: with a population of ~45k) with 96 hours of playtime. So I’m doing alright :p











