• msage@programming.dev
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          2 years ago

          But also casinos have an actual payout, while lootboxes give you in-game stuff.

          • sugar_in_your_tea@sh.itjust.works
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            2 years ago

            Here are the options as I see it: fun + chance of money, or likely disappointment. The first is regulated, the second is not.

            Between those two, I don’t know why I’d ever pick the second.

          • EvokerKing@lemmy.world
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            2 years ago

            That’s not how cs works. You can sell the items either on steam market (which steam makes even more money from) or to a 3rd party website where they will give you actual money (sometimes in the thousands, the most we’ve ever seen was an item going for ~$675,000).

            • HATEFISH@midwest.social
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              2 years ago

              Does anyone actually know anyone thst can provide a first hand account of selling an item for upwards of 10k in the past 3 years? Everyone I know just repeats Twitter posts as evidence

              • EvokerKing@lemmy.world
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                2 years ago

                Idk about 10k but a kid I met a few years younger than me opened a $1.5k karambit, sold it on steam market for a valve index and a steam deck. That means a child was gambling…

            • msage@programming.dev
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              2 years ago

              But market determines value based on demand/supply. And if you unload too much supply into the world, the price will drop. I have no clue why people try to argue that regulating this will change anything.

              Remove it all, sure. But regulating the odds won’t do a single thing. Unless you don’t like super-rare items, that is about the only thing that regulations can change.

              • EvokerKing@lemmy.world
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                2 years ago

                The larger problem is the presence of children and other young people using it to gamble. Check my other comment to see what I mean with a first hand account of it.

                • msage@programming.dev
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                  2 years ago

                  Look, my point is: we should just ban any gambling. It never does any good, any regulations and taxes end up being paid by the poorest ones. Children or not, just stop it altogether.

  • Aurix@lemmy.world
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    2 years ago

    Deranged to spend the money on a case where you don’t even know what you get. I chose to pay a much more reasonable $50 for a Valorant knife. Elden Ring’s production value is great, but have you seen these 5 animations?

    • stardust@lemmy.ca
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      2 years ago

      Id rather not because anytime the children argument is used it feels like government officials see it as an opportunity to further infringe upon privacy. Would probably push for real ids online and having to give identification cards to companies to play games. And not like companies are known for the best security practices.

      • sugar_in_your_tea@sh.itjust.works
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        2 years ago

        There is a middle-ground though: require a credit card. You can’t legally get a credit card under 18, so either your parents gave it to you (i.e. you have their permission), you stole it (they’ll probably catch the charges), or you’re old enough.

        Don’t allow this nonsense to be purchased with gift cards, require credit cards. Do the same for adult sites, gambling sites, etc. Maybe require a second factor for every new website a credit card is used at (a text/app notification should be enough) if you’re worried a kid will lie and use the card at an adult website instead of their stupid F2P game.

        And on top of that, anything purchase with an element of chance should be regulated as gambling, and the items should be tradable with other players if the customer doesn’t want the item.

        Kids aren’t really the ones spending so much on games, but they are being used to help market those products. People wouldn’t buy cosmetics if there wasn’t someone to show off to, so thin the field a bit and hopefully we’ll see less of it.

        Add enough hoops like that and you’ll nudge the industry to stop making so many of these games.

    • mindbleach@sh.itjust.works
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      2 years ago

      Fuck them kids. This is a scam perpetrated against adults. They’re the ones with fat wallets ready to be siphoned.

      Games making you value arbitrary nonsense. That is what makes them games. There is no ethical form of attaching a real-world price tag to that fiction.

  • mindbleach@sh.itjust.works
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    2 years ago

    Only legislation will stop this.

    This is the dominant strategy. You were never going to shop your way out of it. It’s in every genre, every price point, every platform. It’s in single-player games. If we allow this to continue, there will be nothing else.

  • Artyom@lemm.ee
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    2 years ago

    Amazing, they deleted CSGO from the universe, then released the worst possible followup they could have made, and yet still made money. Amazing.

    • GoodEye8@lemm.ee
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      2 years ago

      Don’t be hyperbolic. New releases have issues and CS2 issues are nowhere near how horrible CSGO was when it released. It’s by no means the worst followup and the reason you lost CSGO is so you could get your skins to CS2. Would you have preferred if all your skins would’ve been left behind into CSGO? Most people wouldn’t.

      Valve did good enough with CS2 which is why it’s making money and will continue to make money.

      • TonyTonyChopper@mander.xyz
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        2 years ago

        At this time about half a year after release they still have significant graphical bugs. Which means the skins you may have bought in GO appear worse in 2. When GO was released they left Source available and people are still using it.