A literal caltrop
The average peasant (so all of us) has 4hp. A lucky d4 roll can instantly kill a peasant in game. An unlucky d4 roll (i.e. going off the table) can instantly kill a peasant (D&D player) irl.
I looked it up on Anydice and it would have a 31.25% chance of killing a random Commoner. Unless they get death saves, in which case it’s only a 12.5% chance.
Did you account for nat 20 and 1s in that calculus?
I did not. But if you get a nat 20, it’s not a d4, is it? I assume they were accounted for in the death saves, but I just looked up the answer for that part.
D20 to hit, D4 for damage
If my hit die rolls a 20, is the damage not critical, and therefore dealing the most I possibly can?
Crits double the dice. So it’s not d4, it’s 2d4
If we’re counting that, how about proficiency bonus? And do we count the chance of the attack missing entirely?
I’m a simple man: I see a Doctor Who meme, I upvote.
I mean, at level 9, 5d (4+1) guaranteed damage is still pretty good. Especially for a 1st level spell. I did feel the need to make a 9th level guaranteed hit spell though.
Magic missile can become a lot more potent than that (on average):
- Make a Scribes wizard
- Take the Elemental Adept feat and pick something that very few creatures are immune to, e.g. thunder.
- Change the MM’s damage to thunder.
Now you can pew-pew to your heart’s content with each pew doing a guaranteed 3 damage instead of 2, and puming the average damage of the pews from 3.5 to 3.75. Not a huge jump, but if you upcast it to level 5 with 7 pews, that’s 26.25 on average instead of 24.5 with a minimum of 21 instead of 14.
Only time my mom threatened to kill me is when she stepped on one. She was dead serious!
MORK BORG disagrees since a players max health is easily 4 or below
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