• Bimbleby@lemmy.world
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    3 years ago

    Thing is Skyrim wasn’t particularly handcrafted or lively either, the models for things like dungeons were repeated all the time and the NPC liveliness was lacklustre compared to eurojank games like Gothic.

    • aSingularFemboyHooter@sh.itjust.works
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      3 years ago

      Not sure why this is downvoted, radiant quests were a big feature in Skyrim, and were technically kinda impressive, but still repetitive. Likewise, quests for the College of Bards were mostly just a dungeon fetch quests and things.

      It’s still a great game, but it was great for the bits that were handcrafted.

      But give it 5-10 years and I’d be very interested to see another pass at procedural generation using machine learning, especially dialogue, could open the doors to more creativity than would be possible when doing it all by hand!

    • winterayars@sh.itjust.works
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      3 years ago

      Nothing in any of these games has been particularly hand crafted. They were a big early user of procedural generation.

    • thepreciousboar@lemm.ee
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      1 year ago

      Fallout New Vegas was also repetitive in many aspects, mainly because they had limited time and resued assets when they could. Still doesn’t mean it’s not a fantastic game

      • Bimbleby@lemmy.world
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        1 year ago

        Oh I agree, the sum of it all still equals great games that we talk about decades later. That must be the biggest kind of praise there is!