Next: chess grandmasters complain they can’t find enough matches.
They already play at least 2 tournaments a year, now they want more?!
bring back community servers
Community Dedicated Servers are always the answer. Every game I enjoyed growing up had amazing servers that were ran by fans. I was a mod on some of my favorite TFC ones. It’s a great way to keep cheaters out and build a sense of comraderie amongst the regulars.
Didn’t the Master Chief Collection add a server browser for finding wacky forge games?
Ah yes hardcore gamers, truly the most oppressed minority.
Honestly I hate sbmm. I don’t really want every game to be a sweat-fest. Rather than three sweaty, stressful matches, I’d like the following 3 games:
- sweaty, stressful match
- we get annihilated by higher ranked players (game goes quickly)
- I go on an insane spree against noobs
That’s still best achieved with SBMM (just a less strict version). With random matchmaking, you are only equally likely to see better/worse players if you are in the 50th percentile.
Also, each player is independently selected (when random). This means there will probably be a mix of high skilled and noob players in every game. You would not see a team of mostly noobs or mostly pros. For a player in the 50th percentile, with a team of 6, the chance of being better than every player on the other team team is only 1.5%. For the 25th percentile, it is 0.02%. So a very significant number of players would (almost) never experience an “insane spee on noobs”. However, the chance of having at least one player in the 75th percentile on the opposing team is 82%. So they would frequently encounter situations in which they feel hopelessly outmatched.
The only way to solve this is to use matchmaking that attempts to take skill into account.
Removed by mod
Chess solved this problem a long side ago, with odds - a stronger player may remove pawn(s) or piece(s) from their side of the board, to give the weaker player a winning chance (and to give themself a challenge). And it’s completely transparent (well, you do see the initial board state, right?).
With some good design, plenty multiplayer games could implement the same idea - giving the more skilled player a bigger cooldown, less HP, or perhaps even restricting a few combos deemed too powerful.
Well this dude is clearly using Smurf accounts.
People take games WAY too seriously.





