Feel like this games gonna get the NMS treatment and be relatively playable maybe 3 years down the line…
As it stands the game has some merits (tons of planets, dungeons are compelling enough while you’re still seeing new ones) but it feels like the size of the world really caused the world design overall to suffer.
I’m sorry but Bethesda doesn’t deserve three years to make a game work. They should make it work on launch and delay it until it’s worth launching. They have billions of dollars and ownership from a major tech conglomerate. It’s entirely unacceptable for them to release an unfinished product.
Games are never finished now with the internet. The whole industry has agreed to say “fuck it, we’ll fix it in post” for basically every single project.
I honestly don’t think so. NMS sky started from a rock solid space exploration engine, but that was basically it, and has then layered on most of the other parts of a space sim on top since then, but most of Starfield’s biggest issues seem to be because their game engine can’t handle the scales needed for seamless space exploration.
So at this point Starfield devs have spent a ton of time and effort building a space sim game on an engine not suited for it, and that means that every cut scene and animation and scripted event is built around this engine, making it really time consuming just to bug test, let alone fix any problems that arise from changing or upgrading that engine, let alone designing the old missions and stuff to work with more continuous travel.
I have more faith that 5 years from now NMS will be fleshed out into a really rich and full story driven game, then that Starfield will have fixed it’s fundamental exploration / loading screen problems.
Starfield was built on an ancient engine that’s always been for ground-based games.
It’s such a huge sunk cost fallacy that keeps Bethesda using the same dogshit engine. “We’ve used it for years!” Yeah but it’s been fucking garbage for years too.
It really got nowhere, and then started charging premium subscriptions to cover most of the mechanics that have sucked since day 1. Repair kits? You got em. You’re not constantly locked in the treadmill of deciding to do something and giving up halfway to go farm screws from office fans because your weapons have degraded to useless conditions. You pay to avoid bullshit like that.
Doesn’t sound like it got there, sounds like they might have improved their netcode, which was spaghetti to be perfectly honest so easy to have improved upon, and maybe the engine use for things not T-posing and floating around. I’m sure those bat fuckers are technically internally still dragons though. The core gameplay loop still sucks. Pick a direction, veer off to fix your shit, and ultimately get annoyed because there’s only so many fucking times I can go to the adhesive shed or the fucking office with all the fans before I’m just done with the worst mechanic ever invented.
Feel like this games gonna get the NMS treatment and be relatively playable maybe 3 years down the line…
As it stands the game has some merits (tons of planets, dungeons are compelling enough while you’re still seeing new ones) but it feels like the size of the world really caused the world design overall to suffer.
I’m sorry but Bethesda doesn’t deserve three years to make a game work. They should make it work on launch and delay it until it’s worth launching. They have billions of dollars and ownership from a major tech conglomerate. It’s entirely unacceptable for them to release an unfinished product.
Games are never finished now with the internet. The whole industry has agreed to say “fuck it, we’ll fix it in post” for basically every single project.
They’d have to rip out and replace the entire plot, which I don’t think they would do
I honestly don’t think so. NMS sky started from a rock solid space exploration engine, but that was basically it, and has then layered on most of the other parts of a space sim on top since then, but most of Starfield’s biggest issues seem to be because their game engine can’t handle the scales needed for seamless space exploration.
So at this point Starfield devs have spent a ton of time and effort building a space sim game on an engine not suited for it, and that means that every cut scene and animation and scripted event is built around this engine, making it really time consuming just to bug test, let alone fix any problems that arise from changing or upgrading that engine, let alone designing the old missions and stuff to work with more continuous travel.
I have more faith that 5 years from now NMS will be fleshed out into a really rich and full story driven game, then that Starfield will have fixed it’s fundamental exploration / loading screen problems.
NMS was purpose-built to be a space game.
Starfield was built on an ancient engine that’s always been for ground-based games.
It’s such a huge sunk cost fallacy that keeps Bethesda using the same dogshit engine. “We’ve used it for years!” Yeah but it’s been fucking garbage for years too.
The sad part is that Microsoft pulled the original 2022 release to fix a lot of the bugs.
So really the updates have to be pretty impactful.
I’m still optimistic, because fallout 76 did finally get there!
It really got nowhere, and then started charging premium subscriptions to cover most of the mechanics that have sucked since day 1. Repair kits? You got em. You’re not constantly locked in the treadmill of deciding to do something and giving up halfway to go farm screws from office fans because your weapons have degraded to useless conditions. You pay to avoid bullshit like that.
Doesn’t sound like it got there, sounds like they might have improved their netcode, which was spaghetti to be perfectly honest so easy to have improved upon, and maybe the engine use for things not T-posing and floating around. I’m sure those bat fuckers are technically internally still dragons though. The core gameplay loop still sucks. Pick a direction, veer off to fix your shit, and ultimately get annoyed because there’s only so many fucking times I can go to the adhesive shed or the fucking office with all the fans before I’m just done with the worst mechanic ever invented.