This was my motivation behind allowing more players in the first place. My previous group basically fell apart because I had 3 players and when one of them canceled last minute - which was basically all sessions - there weren’t enough players for a session. When one of those players dropped out permanently, I went online to look for more players, and I figured: “Hey, if I have 6 players with the same flake ratio then I’ll have a 4-person party most of the time. Let’s do this!”
But then the fuckers started showing up consistently for every session!
And even though I’m a noob (well, not so much since I’ve been DMing for a year now, 7 months of this for this large weekly group… but I still have no idea what I’m doing) I still have to make some new applicants take a number. Which just underlines how much of a DM/player imbalance there is.
(I’m planning to split the group based on player experience level into two biweekly campaigns of 5 players, that way I might be able to allow a couple of newer players to join and still preserve what was left of my sanity.)
This was my motivation behind allowing more players in the first place. My previous group basically fell apart because I had 3 players and when one of them canceled last minute - which was basically all sessions - there weren’t enough players for a session. When one of those players dropped out permanently, I went online to look for more players, and I figured: “Hey, if I have 6 players with the same flake ratio then I’ll have a 4-person party most of the time. Let’s do this!”
But then the fuckers started showing up consistently for every session!
And even though I’m a noob (well, not so much since I’ve been DMing for a year now, 7 months of this for this large weekly group… but I still have no idea what I’m doing) I still have to make some new applicants take a number. Which just underlines how much of a DM/player imbalance there is.
(I’m planning to split the group based on player experience level into two biweekly campaigns of 5 players, that way I might be able to allow a couple of newer players to join and still preserve what was left of my sanity.)
Suffering from success