• Anonymousllama@lemmy.world
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    2 years ago

    Really disappointed that after a solid 3-4 months of dev diaries, open communication and hype for the game, they drop this performance bombshell on us at the last moment.

    They get points for at least giving everyone a weeks notice, but that’s clearly a calculated move (compared to if they kept it quiet entirely and it launched with people unaware)

    I’m not instead on playing sub 60 FPS games at 1080p, especially not when I’ve got a 4090+13900k and it crushes almost every other game in existence. The game isn’t pretty enough to justify such terrible performance, it’s just purely unoptimized now.

    Why there’s no DLSS / FSR also at launch is baffling, it helps GPU bottlenecked necked games greatly (even if boosting from a native 30 to 60 is a bit yuck)

    Really disappointed

    • QueriesQueried@sh.itjust.works
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      2 years ago

      From the couple of creators I’ve seen paying it, they were aware of some performance issues for sure. I think they were just unaware at how severe the impact was (since content creators normally have expensive PC’s) and how quickly they’d be able to address it.

      It never sounded like they were aiming for being super optimised at launch either, but it did seem like they were confident “most” would be able to play it prior to the announcement.

      And having watched CityPlannerPlays performance video of it, it sounds like the article didn’t really play around with things to see what different settings’ impact was. Specifically regarding resolution, it was noted that anything above 1080p seems to be extremely poor in performance.

      Why there’s no DLSS / FSR also at launch is baffling, it helps GPU bottlenecked necked games greatly (even if boosting from a native 30 to 60 is a bit yuck)

      I believe I had heard something about them having issues with getting it running, because for some reason they included their own “render scale” option that runs like ass. You can, fortunately enough, very easily add DLSS to most games even if they don’t natively support it though. That’s most likely what I will be doing.

    • WarlordSdocy@lemmy.world
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      2 years ago

      If I had to guess the reason they waited so long is cause they thought they could fix them before launch, but stuff probably came up that made them realize it’s not gonna be ready.

      • PixxlMan@lemmy.world
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        2 years ago

        A poorly optimized game will not put your pc to the limit. Instead it will bottleneck itself on stupid issues and inefficiencies. Your pc will actually not be utilised to its full potential. Make no mistake, this game isn’t slow because it’s gorgeous and advanced, it’s slow because graphically it’s poorly made.

  • mindbleach@sh.itjust.works
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    2 years ago

    GPUs have been general-purpose many-core processors for like fifteen years now. Please stop designing simulations that run exclusively on CPU… and especially stop tying your simulation speed to the goddamn renderer.

    I’ve written a 60 Hz renderer for a game that’s allowed to chug while you glide smoothly through it, and I’ve written a 60 Hz physics engine for a game that gets fractional frames per second, and I’m just some schmuck. What is your excuse? What kind of NP-hard nightmare did you design for yourselves, instead of identifying bottlenecks and faking the hell out of them? SimCity could run on 8-bit microcomputers. You cannot possibly be struggling to reach an acceptable minimum complexity, using hardware that’s forty years newer and ten thousand times faster.

    • sl3dge@programming.dev
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      2 years ago

      They don’t work on a custom engine. So they don’t have engine programmers so they don’t know how or probably can’t (i don’t know how you would do that in Unity). That’s the price you pay for ease of development

      • mindbleach@sh.itjust.works
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        2 years ago

        If Unity is so dodgy that a team of professionals can’t figure out how to spread a workload over time, they should have written it off immediately. The nature of their game was not a surprise. They’re not naive in this genre - it’s a direct sequel.

  • SwedishFool@lemmy.world
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    2 years ago

    So, this is releasing on Playstation and Xbox aswell? How the fuck will they be able to run it -at all-, 480p and 30 fps on low?

  • sudoku@programming.dev
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    2 years ago

    Probably will trial it and then wait for sale. By the time it goes on sale, it should run better lol

    • Anonymousllama@lemmy.world
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      2 years ago

      You can pick up game pass (which skylines 2 will be coming out on the 24th)

      It’s only a buck for 14 days (though that might be region specific) so I’m definitely going to pick it up and give it a go to see how bad the performance is

  • Anonymousllama@lemmy.world
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    2 years ago

    Also worth noting that Skylines 2 comes out on Xbox game pass day 1. You can usually pick up a trial for a fortnight, that’s a pretty perfect opportunity to try this on PC (to see how bad it runs for you)

    That’s what I’ll be doing, trying it out and most likely skipping it for a few months while they polish it up