• Astroturfed@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      2 years ago

      All luxury goods are bombing right now. Walmart hitting record numbers… kinda tells you something about the state of people’s finances.

      • NuPNuA@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 years ago

        The PS5 is selling like gangbusters, outpacing PS4 sales from what I understand, however VR is a much more niche product.

  • simple@lemm.ee
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    1
    ·
    2 years ago

    Good. Facebook tried so hard to be the leading VR company and it would’ve been terrible if they succeeded.

  • Molecular0079@lemmy.world
    link
    fedilink
    English
    arrow-up
    19
    ·
    2 years ago

    This is what happens when you stop focusing on building immersive VR gaming experiences and go towards mobile quality graphics and stupid metaverse / workplace productivity improvements. When will these companies ever learn to focus on the games? Sony learned it with the PS3, MS with the Xbone, and now Meta.

    I am a VR fanatic but even I won’t buy a Quest 3 because there’s just no quality VR games that make me want to upgrade. The fact that no game has yet matched Half-Life: Alyx in terms of immersiveness is just sad.

  • a_fancy_kiwi@lemmy.world
    link
    fedilink
    English
    arrow-up
    19
    arrow-down
    2
    ·
    2 years ago

    None of my friends have a Meta Quest (or any VR headsets for that matter). On the extremely few occasions the headsets are brought up, all the conversations are the same; “it’s kind of cool but it’s made by Facebook”.

    I wonder how many people would be in the market for a relatively cheaper headset like the Meta Quest if it wasn’t a Mark Zuckerberg project

  • PlzGivHugs@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    1
    ·
    2 years ago

    I’m not suprised. On one hand, there wasn’t exactly a lot of marketing around it. I didn’t even know it was announced until last week, and I follow gaming news and some VR news. On top of this, its an expensive, casual device - the sort of thing a kid will ask for after seeing someone else using it, not something people are lining up day-one to buy. At least something like the Valve Index, for all its disadvantages, very clearly targets enthusiasts who will go out of their way to seek out newer or better products. If Valve decided to release a Valve Index 2 (or for a more direct comparison, a Valve Index Pro) I’d be willing to bet their day-one numbers would look better, even if their overall market is much smaller.

  • Holyginz@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    2 years ago

    I had/have the first two quests. But needing a Facebook account was one thing I had to think hard about when I got it because I wanted to delete my account. With Facebook getting worse and worse it means I have zero desire to get a new one.

    And to address the article, I would say it isn’t that interest in VR is decreasing, people don’t want meta VR or anything tied to Zuckerberg. I would love a valve index personally, just need to wait to afford it.

      • hightrix@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 years ago

        Hard agree.

        If it wasn’t made by Facebook, I’d have bought quest 1, 2, and pro. Easily.

        But that’s not the case so I have an OG vive and a psvr2. I don’t really do much PC VR these days.

  • zpoex@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    2 years ago

    Lol what did they even expect… Their VR team has to be dysfunctional in some way. Like my quest2 somehow got worse after a new upgrade. They added these stupid ass cartoon arms (which cannot be disabled!!) and also your headset is used as a controller after your controllers idle for 5 minutes, which became a huge pain in the ass when watching movies. (Also can’t be disabled btw)

    Idc about all that Facebook shit (although it’ll be way nicer to not have it), but everything about the quest except the hardware is just so fucking stupid. I have way higher expectation on Apple’s device… Say what you want about them, but they don’t have braindead product design (most of the time hehe)

    • Molecular0079@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 years ago

      Omg I thought I was the only one who hated the arms. Nothing worse than putting down your controllers on the table and then having those stupid arms spaz out around your screen as it tries to resolve how your hand could possibly be in that position.

      I totally agree. Each firmware upgrade has just made my Quest 2 worse and worse.

      • zpoex@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 years ago

        Haha it seems like a common complaint on Reddit at least. The virtual environment stuff in Oculus is such a shitshow lmao

    • SokathHisEyesOpen@lemmy.ml
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 years ago

      And you can’t reject an update. They won’t even let you use your headset if there’s an update available. I haven’t used mine in months because every time I try to use it the battery is dead, then once I get it charged it needs an update, and by the time that’s done I don’t have any time left.

      • zpoex@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 years ago

        Hahahah fr… Like all I want is to play some simple games (eleven vr for example) and watch movies. Why tf you gotta add all these extra bs. But I guess that’s just them as a company. Rift S is so much easier to use

  • 👁️👄👁️@lemm.ee
    link
    fedilink
    English
    arrow-up
    6
    ·
    2 years ago

    When’s the last time you heard the word metaverse? Love all the companies that tried to immediately follow, assuming it was going to be a thing. They’re probably on to AI now.

  • Rooty@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    2 years ago

    So the complaint is that sales are not as large as the inflated projections. Have these clowns in three piece suits even tried their shitshow of a product?

    • NuPNuA@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      2 years ago

      Everyone I know with a quest speaks quite highly of it and how freeing it is compared to tethered headsets.

  • DreamButt@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    2 years ago

    History is filled with inventions too early for their time… Still kinda weird VR seems to have shown up like 6 times now and never sticks tho

    • nuzzlerat@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 years ago

      Yeah… I tried the htc vive back when it came out and the experience was incredible but ultimately there’s not much it can do other than be a cool experience. Maybe vr will find its footing one day but it’s a really hard thing to get right

    • mordack550@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 years ago

      I have the quest 2 and imho VR has 2 problems:

      • a lot of people suffers from motion sickness, and that totally ruins the experience
      • most of the software is unispired shit or just bad games. I’ve tried a parkour game for example (don’t remember the name) and it was absolutely crap, it was impossible to do what you wanted, because controls just didn’t work how they should
    • NuPNuA@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      2 years ago

      It seems like it’s sticking around this time, but will take a few more gens to become a mainstream product with appeal to people beyond tech nerds.

      The problem with previous vr is that the compent parts weren’t ready to combine into a good experience. Computers couldn’t produce realistic enough graphics at the 90+FPS needed for smooth gameplay, screens didn’t have the resolution and colour depth to recreate the real world, the processing units made the headsets huge and bulky.

      This time it started at a decent base experience and has been getting better since, a few more gens for it to become easy and quick to use and it will pick right up.