• @Weslee@lemmy.world
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      202 years ago

      I wonder if the game supports whole new campaigns, use the core mechanics but introduce a totally different narrative, locations, characters, etc

      Could be really good, even better if they open this up to modders and allow us to create our own campaigns

      • 👁️👄👁️
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        82 years ago

        Yeah the modding tools in Dos2 were insane. I haven’t really looked into bg3 mods but I hope we get something like that.

        • @Weslee@lemmy.world
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          32 years ago

          I’ve seen some mods pop up on nexus but other than the gear ones I wouldn’t say they were that great, though it is early days still

          • @TheCannonball@lemmy.world
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            22 years ago

            I’m mostly interested in the mods that add new classes. The Artificer mod is really good and mostly shows how broken they are in 5e.

  • JJROKCZ
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    102 years ago

    I’m probably going to get around 500 hours vanilla or near vanilla. One campaign took 150ish hours and I messed up some stuff along the way made me miss a lot of content in act 2 by doing something that entirely made me skip most of ketherics lines and actions

    • vasametropolis
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      2 years ago

      Edited for spoilers: I’m going to message you to ask but I’m wondering if I missed a lot of Ketheric as well.

  • @paddirn@lemmy.world
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    172 years ago

    I would love to see some GMing tools and the ability to do custom campaigns. Like I could imagine a group using BG3 to run an actual game of D&D in. It wouldn’t need to be incredibly complicated, just some sort of modular tiling and the ability to add objects/monsters, you don’t need dialogue (or keep it basic) or need to fuss with scripting or anything like that, just a basic scenario builder that’s easy enough for most GM’s to figure out. It’d still be more work than pen&paper, but a bit more approachable and it’d just look so beautiful.

    • @sugar_in_your_tea@sh.itjust.works
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      42 years ago

      They could also release a few campaigns that DMs could use to start from. That wouldn’t require much dev time aside from the DM tools (e.g. add a surprise if the team is doing to well in a battle, or hold back a surprise if they’re struggling).

      I think a lot of people would buy story packs, even if there’s a way to make your own or get free community stories.

    • @FooBarrington@lemmy.world
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      32 years ago

      That would be cool, but WotC won’t let it happen. They want to own and monetize the digital tabletop, which they can’t do with BG3.

    • SinkingLotus
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      32 years ago

      I’d love a system like Neverwinter Nights 2 had. Giving us the ability to create custom campaigns.

  • @Anonymousllama@lemmy.world
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    52 years ago

    Seems like a no-brainer to have a custom campaign system given the number of people who’ve picked this one up. You think they’d want to capitalize on their success regardless of how tired they are

  • @PM_ME_FEET_PICS@sh.itjust.works
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    -12 years ago

    Seemingly going back on what they have already said in the past.

    Trying to milk the success now that the honeymoon period is over and complaints are being top news.

    The studio is already working of their next title. DLC would mean putting more people on the satellite team. Large doubt it’s going to be anything other than characters.

  • @bouh@lemmy.world
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    42 years ago

    The article is quite misleading and one should see the interview itself rather than to rely on this article.