The Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 3 years agoPerception checkstartrek.websiteimagemessage-square10linkfedilinkarrow-up1327arrow-down16
arrow-up1321arrow-down1imagePerception checkstartrek.websiteThe Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 3 years agomessage-square10linkfedilink
minus-squareThortallmon@lemmy.worldlinkfedilinkarrow-up57arrow-down1·3 years agoThis is actually a good idea for immersiveness, just send those who succeed their check the details so that the rest of the party isn’t privy
minus-squareGormadt@lemmy.blahaj.zonelinkfedilinkarrow-up35·3 years agoI’ve passed notes as the DM before, it does as a bit of immersion but there’s a lot more over head as a DM Definitely would do it again though but only for a like a horror themed game or when illusions are involved
minus-squareMajorHavoc@lemmy.worldlinkfedilinkarrow-up19·3 years agoWhen it’s less important, I just tell everyone what they see, but in order from worst perception check to best. Then I give player with the best check a chance to give voice to how their character alerts the party. If they choose not to, then I ask the players to honor that the other PCs don’t know what’s up. At least one shambling horror creature has gotten a free pass this way when only the Warlock noticed it. Warlock: “I say nothing.” GM: “It waits, then seems to give you a knowing look before wandering away into the woods.”
minus-squareThe Picard Maneuver@startrek.websiteOPlinkfedilinkarrow-up8·3 years agoI’ve seen them do checks this way sometimes in Critical Role. He’ll either message them or walk over and whisper it to them.
minus-squareFinal Remix@lemmy.worldlinkfedilinkarrow-up7·3 years agoThat’s how they did it on that DC superheroes show with Sam Witwer. He’d pull the person aside and show them their real character sheet, and it was up to the player to decide what to let slip or not.
This is actually a good idea for immersiveness, just send those who succeed their check the details so that the rest of the party isn’t privy
I’ve passed notes as the DM before, it does as a bit of immersion but there’s a lot more over head as a DM
Definitely would do it again though but only for a like a horror themed game or when illusions are involved
When it’s less important, I just tell everyone what they see, but in order from worst perception check to best.
Then I give player with the best check a chance to give voice to how their character alerts the party.
If they choose not to, then I ask the players to honor that the other PCs don’t know what’s up.
At least one shambling horror creature has gotten a free pass this way when only the Warlock noticed it.
Warlock: “I say nothing.”
GM: “It waits, then seems to give you a knowing look before wandering away into the woods.”
I’ve seen them do checks this way sometimes in Critical Role. He’ll either message them or walk over and whisper it to them.
That’s how they did it on that DC superheroes show with Sam Witwer. He’d pull the person aside and show them their real character sheet, and it was up to the player to decide what to let slip or not.