So, this started with a notification I got on Kickstarter about The Secret Art of Gamemastery . Is this worth picking up? Do you have any better suggestions for DMing advice?

  • Susaga@sh.itjust.works
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    3 years ago

    The Alexandrian has a ton of Gamemastery 101 articles and videos, and he’s got a book coming out soon. It’s pretty good stuff. If you’ve ever heard of the three clues rule, that was him, and he goes into a lot more depth with how to use it.

  • Dice@ttrpg.network
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    3 years ago

    It looks incredibly basic and difficult to incorporate into prep or play. It seems to be for people without experience.

    Berin Kinsman has a nice set of books on gamemastering. He does have a bit of a minimalist writing style. The books have some good advice that isn’t commonly discussed.

    Robin Law’s gamemastering book is a pretty good starting point.

    The Alexandian is also good, but I have some style disagreements with him.

    The old WEG starwars guide is very good for the basics.

    Cthulhu d20 has a pretty good section on presenting a more thrilling game and horror.

    Overall there is not a whole lot of great advice in the hobby. Most of it is the same bland or unactionable advice.

  • bionicjoey@lemmy.ca
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    3 years ago

    The best sources of GM advice that I’ve used:

    • Matt Colville’s “Running The Game” series on YouTube (free)
    • Return of the Lazy Dungeon Master by Sly Flourish ($8 pdf)
    • WebDM on YouTube (free, but time consuming to get through, plus they have a podcast if you throw them a couple bucks on Patreon)

    Edit: also, watch (non-critrole) actual play content and pay attention to what the GM does well, what they do differently, etc.