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Had to roll my own JSON storage system after spending weeks trying to get sqlite to work on Godot/android.
It took a day and will suck at scale because there are no indexes. It just goes through the whole file, line by line when you search for an id.
BUT IT WORKS.
Hopefully the repos and stuff I piled on top have made it abstract able enough I can move it to a real database if the issue ever gets resolved.
I’m confused about your SQLite troubles … it compiles for pretty much everything - as long as you have a file system mapping.
It’s not just me, but seems to affect Godot c# deployments to mobile
https://github.com/godotengine/godot/issues/97859
Worked fine on desktop