• Lvxferre
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    1456 months ago

    The sad part is that the idea behind DLCs (to develop further content for a game already released, in exchange for additional money) is reasonable. Or it would be, if shitty developers didn’t abuse it to the point that it stopped being “downloadable content” to become “dumb and lazy cashgrab”.

    I also think that CA isn’t just being benign with this statement, or his whole “let us not be arseholes” approach towards development. He’s being smart; player trust might be hard to measure but it has direct impact on word-of-mouth advertisement and piracy, so it’s basically the difference between “everybody knows it, plenty bought it” and “the few ones who know it pirated it”.

    • @SSJMarx@lemm.ee
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      6 months ago

      the idea behind DLCs

      Back when they were called “Expansion Packs” and came on a disc for players who didn’t have a good internet connection. You can trace the death of the expac and the rise of MTX in the postlaunch monetization of Bethesda’s biggest games - Morrowind through Skyrim all have entire extra games that you can graft onto them for a premium price, but then during Skyrim’s release and re-release era they dip their toes into MTX via the Creation Club, to their total embrace of the concept in FO76.

      But actually I think that blaming Bethesda is a bit of a red herring. The real dawn of DLC as we know it today wasn’t horse armor, it was Halo 2’s additional multiplayer maps. Microsoft went from releasing maps for free to charging for early access to maps that became free eventually to making everyone buy the maps. At around the same time they forced Valve to charge for Left for Dead 2 maps that were released for free on PC. MS really took point on conditioning gamers to lower their expectations for post launch content.

    • @kboy101222@sh.itjust.works
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      276 months ago

      Agreed. If CA charged a few bucks for the 1.6 update, I’d have bought it without hesitation. Same with 1.5.

      The best example right now is Factorio. There’s a new expansion coming out in October. It isn’t free, but it adds basically an entire new game on top of an already excellent and fully fleshed out game. I’m gonna buy it the day it goes on sale without question and without waiting for reviews.

      Then there’s crap like Starfield where they added 1 mission for $7.

      Slay the Spire is current $8.50. Starbound is $4.50 (both are on sale rn for future readers) if you’re looking for a space game.

      • @RebekahWSD@lemmy.world
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        56 months ago

        1.5 update, with the entire island, I’d have bought in a heartbeat! It was insane seeing all the added stuff!

      • @Xenny@lemmy.world
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        66 months ago

        I can’t actually recommend Starbound. It’s a game sure. And made by an indie team. But it’s past is stained. The game is also hollow and devoid of true substance and this is clear after less than 5 hours of gameplay.

        FTL is a much better space themed indie masterpiece.

    • @Hazzard@lemm.ee
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      26 months ago

      Yeah, agreed, a good DLC is awesome. The example that comes to mind for me is From Soft. Top notch content, delivered well after the release of top notch games, at a fair price, which expand on the level and boss design and improve it every time, while stepping up the difficulty for those who loved and fully completed the base content.

      I wish every game I ever loved would get DLC like that.

    • @lagomorphlecture@lemm.ee
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      66 months ago

      I’ve purchased Stardew Valley on 3 different platforms. I’ve never done something stupid like that with any other game. And idc because it’s only like $15 and he seems like a good guy. You take care of us, we take care of you.