If you call the whole genre doom clones then that means Doom is a doom clone. Kind of like the problem with ‘Souls-like’ games. Also calling them clones somewhat diminishes the accomplishments and inmovations of the devs within the genre.
I disagree, it’s informative.
Maybe Doom-like is better, since “clone” implies they didn’t add anything. It has worked really well for rogue-like, and souls-like has also evolved a bit to not just be “like dark souls,” but any game with a focus on hard boss fights.
It happened with metroidvanias
And rogue-like, but maybe we’ve all accepted that it’s a bit broader than “just like Rogue” at this point.
I agree, I was providing a counter to their point rather than lamenting the fact!
I understand it to mean “heavily randomized”
It should be:
- permadeath
- randomized runs (maps and equipment)
- usually grid-based movement
The last seems to be an unpopular definition though.