

From a mechanical perspective, no, since they’re differing systems. If you wanted it to apply I’d consider accounting for it in the cost of Non Iconographic and Dyslexia since they respectively shifted in their impact in the game though.
Realistically I’d argue that there’s some fundamental difference between language and symbols because one could argue the same for the English alphabet or entire words, as they are just abstract symbols.
One might say that the iconographic nature of languages like Chinese might mean you can’t tell what the Kanji/etc meant (i.e. that certain words were created to visually represent those concepts), which might give penalties for using it broken/understanding difficult or new words as you can no longer intuit meaning by the symbols themselves, but not really impact the abstract language portions.
Praise be to GURPs! It’s unfortunate that there seems to be a persistent sentiment that DMs should be making snap arbitration on a large variety of systems instead of having a rule-base that you can ignore when it gets in the way of your storytelling.
GURPS does this some much better because it does have rules for almost any genre and style you want, letting you have professionally crafted rules that have been playtested and matches to the genre they are designed for that you can use either way.