Imo WoD I feel gets the right balance of RP and streamlined combat with optional additional rules if they are needed. I’m also generally a firm believer in combat means all other forms of diplomacy has failed. I also love that no matter how strong you are, everyone has 7 points of health they can take (but there are ways of getting around that especially for mages)
And for all the good and bad that the 5e splats that Paradox is putting out, the “3 rounds and call it” philosophy of combat is something I enjoy immensely.


The Technocratic Union are the primary antagonists to the 9 Traditions. No so much purely evil for the sake of evil but a well funded highly authoritarian secret society ideologically opposed to the Traditions. The Technocracy brought us modern plumbing, vaccination and modern medicine, toilet paper, and nuclear weapons, advanced bioweapons, capitalism, and the prison industrial complex.
The Nephandi are the evil for evil sake mages. They are seeking to spread as much pain and misery and bring in the descent of humanity into destruction.
And then there’s the marauders, mages who’s magickal hubris gets the better of them and they succumb to a reality warping madness.