

i once heard somewhere that rimworld was just supposed to be an example piece of how gamedesign works rather than an actual game. and it had such good game design it grew a huge comunity :D
No source, dont remember where i got that


i once heard somewhere that rimworld was just supposed to be an example piece of how gamedesign works rather than an actual game. and it had such good game design it grew a huge comunity :D
No source, dont remember where i got that


its kinda crazy isnt it? i would never tell irl i played it lol. but as a person who was in the rpg maker scene of the 2000/2010 years, it feels like the pinacle of this era and comunity. its not the best game but feels like the most iconic by haveing every standard and every stereotype of rpg maker games turned to 12. Perhabs there is potential to write a paper about how and why it was developed.
i do not get that from the resources provided here and havent heard about that either… the ip adress ect. is shared with authorities only, which i personaly dont disagree with per se. maybe i was unclear i my first coment about that tho.
If you got info about telegram sharing that info with private institutions, and are willing to share, id love to read that. that would make me deinstall the app rather quickly ^^
ok this feels like a real hot take. but i am somewhat glad about this. in my country telegram has the reputation to be the nazi (and sometimes the pedo-) app. so i am not unhappy those people online activity can be used against them in court. That beeing said i can respect people who feel otherwise.


ok ill go, eventhough i just started building and dont have such a well written origin and only placeholder names. but it goes like this: the fist thing the world knows is how Infinity has created it. back then the world was quite diffrent. everything was infinite and neverchangeing. out of this premature world Change started to exist. a god equally powerful to Infinity. with Change came day and night, life and death, happines and sadnes. since then those two creators have been fighting an everlasting fight over how the world should be.
there will be like god champions around the concepts of destruction, creation, order and chaos who fight on either side of the two creators. the idea is that the humanoids and animals merely life inbetween this fight on their battlefield. ofc the audience wont notice this godly fight but there are still churches and cults formed around them.
my idea was that i wanted necromancy in my game and it shouldnt be seen as evil. so i came up with the idea that a follower of infinity would see it as a good thing to extent life forever.
thanks for this thread. your story gave me some inspiration to flesh my idea out.
pokemon lets go. i skipped it on release because i assumed the dumbed down mechanics are not for me as an aduld fan. but once i picked it up i like it a lot. the graphics are breathtakeing for a gamefreak ip. and the way more accessible and time saveing shiny hunting, made me commit to a shiny only run.
I gotta admit i boxed eevee eventhough i love it, because that would just be too op.
but a strong recomendation for the pokemon fan that yawns for a chill experience