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Cake day: July 6th, 2023

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  • PbtA is more of an engine than a game. You can technically run anything with it if you don’t mind making entire play books for each setting. At that point you’re basically making a new game

    I’d recommend taking a look at BESM though. It’s more anime themed, but it’s a competent system with a lot of flexibility built in. Magic kinda has rules, but it’s treated like any other power your character can have. You buy the effects and limitations of your spells when you make or improve your characters

    Another good option is WOIN. Technically it’s 3 games (OLD, NEW, and NOW), but all three books are fully compatible with each other by design and the medieval fantasy book (OLD) has rules for magic and creating a spellcaster. The 80s action movie book (NOW) has rules for firearms and mutant powers, and the space faring sci-fi book (NEW) has rules for cybernetics and psychic powers

    From the games you mentioned, the most flexible ones (that I’ve actually read) are: Risus, Fate (same as fudge), Savage Worlds, Whitehack, Freeform Universal, Hero System, and Worlds Without Number (mostly compatible with Stars Without Number btw). Of those, the fastest combat is probably Freeform Universal. Savage Worlds is fairly fast too, but more tactical. Worlds Without Number probably has the most consistent combat pacing though