I just wanted to complain about this. That’s all.

  • jtrek@startrek.website
    link
    fedilink
    arrow-up
    5
    ·
    21 days ago

    I absolutely do not enjoy big random in character essentials for long games. If it’s a one shot, fine, I’ll have some fun with the 12 int wizard or the clumsy rogue. I don’t want to be stuck mechanically underpowered for months, maybe years, due to the whims of a tiny portion of dice rolls.

    As for “but flaws make interesting characters”, yes, but there are systems that do it so much better. A character’s Trouble in Fate, or dramatic failures in CofD come to mind. I’ve ported both of those over to DND and it worked fine, so you don’t even have to change whole systems.

    • chaogomu@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      21 days ago

      I think the “flaws make the character interesting” bit on of works when you get to choose the flaws.

      Which yeah, basically any other system does that part better.

      • Buddahriffic@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        21 days ago

        I suspect it might also depend on the campaign being full of players that have done power games and have gotten bored of it.

  • Aielman15@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    21 days ago

    I’ve played an old veteran warrior for 14 levels. The only time I rolled above the average was before the last session.

    Then he died.