I love that its still going and telling stories, but an incredibly grindy free to play game is a tough sell for a lot of people.
YMMV, but I think it’s pretty light on grinding. I log in for maybe 10-20 minutes a day, and am able to keep up with whatever events are going on just fine. The story episodes are much longer, but you can go through those at your own pace easily enough.
As for the stuff in the article about the game being a little dated and clunky after all these years…that’s a big “yup” from me.
I gave it my best shot, out about 6 hours in, and was left thinking … very impolite thoughts.
You go to the bridge, and get an external view of the ship as if it’s a toy? Why not be able to take a station and do navigation, weapons, science, or command cooperatively with other people? And the MMO style of on-planet combat where there’s chaos, people running through each other, and that rather than combat it’s a statistical exercise was really unsatisfying.
My wife just got me No Man’s Sky for very cheap, I hope that’s a better fit for me.
I play a lot of NMS. I don’t know if it’s going to scratch your specific itch, but it’s a lot of fun if you can get on its level.
I guess I’ll find out! I’ll probably have time for it in August, lol
I really wish the ground combat was better or entirely ignorable because its not as good as the space ship combat aspects of the game.
It really needs a new engine. Space combat is good, but it could be much better if you could move more freely. And the scale of things (especially on the ground) is way off.
Ground combat sucks.
The stories are good to great though. It’s definitely a labor of love for a lot of the devs over at Cryptic.
In the newer content, things are scaled up to about 150% of normal size, which seems to me like a pretty good balance between accuracy and playability.
The older content? Not so much…
No thanks





