I’m always a fan of “best possible outcome” for 20, and “worst possible outcome that doesn’t immediately kill anyone” for nat1.
If you’re 2ft tall and trying to destroy an iron wall and roll a 20, you successfully scrape some iron off the wall. It doesn’t just collapse spontaneously. If you roll a
01, your attack bounces off and your weapon breaks. Luckily it didn’t rebound and hit you.It makes things more believable, however rule of cool is obviously above that. So if you can do a flip off a cliff onto the back of a dragon and convince it to attack the tarrasque for you before it eats you, and roll a 20 for all that, you better believe that dragon now considers you it’s deity, and will die in a ball of flames, acid, ice, etc, in your name while flying headfirst down the tarrasque’s throat. The tarrasque obviously dies from this, since it’s so epic.
I guess it really depends on the stakes.
How do you roll a zero
Edit: if thats O’Brien im guessing a transporter problem
Don’t you use a 21 sided die?
I used to have one. It had three different faces with 7 sides each. It was from some math game, but the faces were a triangle, a square, and a circle. No idea how you would use it, but it acted as a fancy D3.
-1 Charisma has given me a few zeros.
Yeah but not natural 0s
That’s the thing: if you manage to roll a zero EVERYTHING goes wrong, all the worst outcomes happen, and the DM makes you go home.
Ad a DM, its what I’d do. “Sorry bud youre cursed apparently”
Use my dice.
You know, quantum resonance in the Heisenberg compensators. Sometimes the dice spit out an impossible number.
Don’t even get me started on the time we rolled a natural negative
Using Gygax’s special dice for 2.5E?
The annoying one is when you roll a nat 20 on initiative, and that just gives you an initiative score of 34 (+3 Dex mod, +4 Improved Initiative, +7 Epic Improved Initiative,) and somehow the monk still goes first.
Admittedly my wizard wasn’t gonna leave much in the way of cleanup once she took her turn.
Use your first round to cast Slow on the Monk.
Lol, I’m pretty sure that it wouldn’t have even phased him at that level. I preferred casting direct damage force/sonic spells. One shot the big bad was my favorite tactic, and the DM claimed he was trying to make the encounters hard to deal with. If I let anything live for more than one turn of hostilities, they probably would have been.
I mean, one shotting you ally monk also works to stop them from stealing initiative but it feels a little chaotic evil.
My three wishes: Absolute control over all matter, time, and space.
You rolled a 1.
I’ll grant you time and space.
*leaves*







