I’ll start. My players were fighting some Lizard Folk that had camped out in front of the tomb they were trying to get in and they for once used some strategy! The Paladin used her bag of tricks to summon a Baboon to distract the Lizards while the party snuck up the hill and hid in some tall grass. after the Lizard folk started attacking the baboon the wizard used levitate to lift one of the lizards up 20 ft. The Druid knocked on of the other lizards prone and the wizard dropped the levitating Lizard on top of the prone one. Using a falling object damage chart i found somewhere we and falling damage from the dmg we did some quick shitty math and figured out that the fall and killed both of them.
My players just had a meeting with a dragonborn crime lord. Before they met the boss, they were led in by an elf who was sort of the majordomo for the establishment.
Two “seasons” ago, the barbarian picked up a little figurine of an elvish soldier made out of pewter. It was absolutely just the product of a random trinkets roll table, and she’s been carrying it ever since.
She decided that she was convinced that it looked uncannily like the elf who brought them in, and at the end of this tense meeting with someone who, by all accounts, is a dangerous and powerful person in the city, she slides the figurine across the table to him. “I think we both know who this looks like. Give it to them, won’t you?”
She’s a pretty new player, and I love the kind of non sequitur stuff that she comes up with in RP situations.
When my RP was good enough that everyone thought I was actually angry, and the DM tried to stop the session.
Your username upsets me greatly fyi
Well that’s good on your DM to be smart enough to try and temper the situation. Seen DMs that’ll just ignore it till session is over
Barbarian in this creepy evil pocket dimension: “I take the spooky armor. I put it on.”
Barbarian when we get back to the real world and are granted a quest reward: “No I’m not touching it, it might be cursed.”
Me: wtf.jpg
My players have made some really good persuasion rolls. They’re trying to infiltrate a Zhent hideout, so they convince some lackeys that they’re Zhents too. It isn’t enough to change the outcome of the interaction (since the lackeys don’t have the pull to get them inside), but it means I can use the NPCs later as pals.