• Makeitstop@lemmy.world
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    2 months ago

    Characters have strengths and weaknesses. A GM should target both, giving everyone moments to shine and moments to struggle.

    • jjjalljs@ttrpg.network
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      2 months ago

      Wizard I ran DND for in didn’t love this, but understood it.

      The real problem with that group is we kept changing DMs, and some were a lot more easy going. You gotta get on the same page as a group

    • HypnoticSheep@lemmy.world
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      2 months ago

      Honestly, the more I’ve played Fabula the more I’ve realized it’s everything I liked about D&D and none of the stuff I disliked (except scheduling issues)

  • DacoTaco@lemmy.world
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    2 months ago

    With my paladin i solve this by getting pissed, healing myself for 50 ( lay on hands, all the points in 1 go ), transforming ( the celestial thing ), and start disarming them. The ranger knows the cue and will kill them so hard for it haha.

    If that doesnt work, smite that fucker for trying to damage me that much. If not hitting at all ( my ac is 23 lawl )