• Zombiepirate@lemmy.world
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    4 months ago

    Ok, but hear me out:

    If you accelerate something into a freefall orbit, then it stands to reason that the projectile would deal falling damage (equal and opposite force, you know) which maxes out at 20 d6.

      • milkisklim@lemmy.world
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        4 months ago

        In 5e yes. I think the theory is once you hit terminal velocity, you aren’t going to get any more damage from a longer fall.

        Fun fact, I actually did have a villain do exactly that in a campaign once. The party achieved a secondary win condition during combat and so the BBEG jumped off the top of the space elevator to escape.

      • skulblaka@sh.itjust.works
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        4 months ago

        Yes.

        ODST-Dropping your barbarian is objectively the best way to have him enter combat, and it inflicts psychological damage to anyone close enough to witness it.

        • Scubus@sh.itjust.works
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          4 months ago

          I dont remember exactly what we did, but i remember we had a situation where one of my fellow players was a centaur. The dm ruled that if you were to use a battering ram while riding said centaur, both your strengths get added together for the check. The person riding the centaur has something that enabled them to more effectively use tools they were holding, i think it was if they used a handheld tool they got advantage with it. And then we had one more player who was a turtle person. As long as they were in their shell they got a ton of defense buffs. So, we had player 2 hold player 3 while they both climbed onto player 1. We then proceeded to use player 3 as a battering ram against a magical door that we couldnt figure out how to open. After rolls went through, we ended uo blowing the door down so violently that is killed most of the spawn in the next room

      • riwo@lemmy.blahaj.zone
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        4 months ago

        theyd also need something to protect them from the friction and resulting heat of air brushing by at terminal velocity tho, i assume?

        oh no wait, im making it too realistic

          • usualsuspect191@lemmy.ca
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            4 months ago

            If you’re jumping from a space station then you’d be traveling at orbital velocity when hitting the atmosphere which is plenty fast enough to generate heat.

            • dev_null@lemmy.ml
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              4 months ago

              Unless the space station is not orbiting. Maybe it’s a mobile one like the Desthstar.

              • chuckleslord@lemmy.world
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                4 months ago

                … the death star orbits. The timer for the rebels to blow it up in a New Hope was how long its orbit would take to clear the moon in its path to the rebel base. The battle of endor was fought over the new death star in orbit over the moon.

                Yes, the death star is capable of warp, but that just puts it into orbit over different things.

                • dev_null@lemmy.ml
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                  4 months ago

                  Yes it orbits in the movies, that doesn’t conflict with anything I said. I’m describing a scenario where it doesn’t (which doesn’t happen in the movies).

                  A space station with the ability to achieve orbital speeds on it’s own power means it can also negate orbital speeds, before you jump off. And presumably regain them afterwards, if it doesn’t want to also plummet down to the planet.

                  • chuckleslord@lemmy.world
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                    4 months ago

                    Your example was for a space station that doesn’t orbit and you used the death star for that, which does orbit. Does that make sense to you? Cause it’s baffling me

        • turdcollector69@lemmy.world
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          4 months ago

          Piss hard so the reaction mass slows you down along with the cloud of expanding piss vapor.

          They call me the yellow comet

    • Jeeve65@ttrpg.network
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      4 months ago

      Applying real world logic to game rules never works out.

      Also, you forget to take into account the weapon’s mass, form, structural integrity, the commoner’s reaction time, probability to fumble, the force of the wind, and probably a few dozen other factors that have an effect in the real world.

      Just don’t. It’s a game.

    • JackbyDev@programming.dev
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      4 months ago

      If you can manage to get someone into freefall I’d allow it. But no, equal opposite forces doesn’t mean you roll dice the same lol. Your sword does not take damage when you attack with it.