I feel like sometimes people refuse to “meta game” in a way that is also metagaming, except targeting bad outcomes instead of good.
Like your characters live in a world with trolls. They’re not a secret. Choosing to intentionally avoid fire because “that’s metagaming” is also metagaming. You’re using your out of character knowledge (fire is effective) and then avoiding it.
Usually cleared up with a "hey dm, what are common knowledge and myths about this stuff? or whatever.
Yes. It’s so annoying. A lot of good roleplaying is imagining a way your character would have/know something. Obviously you can take it too far, but it’s an important skills for keeping the game moving. Like, say one character is obviously falling for some sort of trap by a doppelganger. OOC you either know or are suspicious, but IC you don’t. You want to go with them so they aren’t alone. But you can’t just say that. Say something like, “I’ll tag along, I’m getting stir crazy and could go for a walk.” It’s technically metagaming but it’s a very different situation than doing something like telling that character not to go because the other person is suspicious when you genuinely have no reason to think they are.
Another good example of metagaming that so many people view as okay that they don’t even view it as metagaming is telling your party OOC how many hit points you have remaining the healer choosing who to heal and with what spells based on the information. Your character doesn’t know that number. A lot of times all you really know IC is if someone has less than half of their hit points remaining and a vague idea that barbarians can take more hits than wizards.
Obviously there are scenarios where this doesn’t hold but I find in general that metagaming which benefits everyone, doesn’t completely ruin encounters, and is done with an excuse that your character would actually reasonably do is typically okay.
Another example. I remember in one game we were trying to open a creaky rusty door quietly. Someone asked if anyone had oil. We all checked our inventory and nobody did. He explained that my character in heavy armor would likely have some because regular maintenance of it would require that. Which seemed fine. The DM agreed. So my character hands his character some oil.
“Dude, you took a big hit, How’re you feelin’?”
“On a scale of 1 to 57, I’d say I’m about a 35”
if your headed to a place called troll canyon you should probably do some research on what trolls are weak to beforehand
Yeah people complaining about “fire on trolls” as metagaming is a huge bugbear of mine because it’s so ubiquitous across RPGs that it’s virtually part of the definition of what a fantasy troll is. Imagine actually living in a world where they exist, becoming a professional mercenary, and still not knowing you need fire.
“Don’t worry, it’s just a name!”
Gets attacked by trolls.
“I thought it was just a name!”
I have time to stop at ye old library before the journey?
obligatory pathfinder fixes that
pf2e has an action called recall knowledge that lets you roll to see if your character knows something about something. in this case, player could ask if trolls have any weaknesses, and roll a recall knowledge check using society (trolls are humanoid) and they might be able to learn about the trolls’ fire weakness
Plenty of systems have something for that, often with a variety of options.
A bookish Exalted character might roll Intelligence + Lore to remember having learned about the weakness to fire before. Or maybe Intelligence + Occult if the weakness is supernatural in nature. A combat-oriented character might roll Wits + War to deduce that fire is needed based on the knowledge of old battle reports involving trolls. Maybe even something involving Survival if they’re familiar with a region trolls can appear in.
A game with a flexible skill system has a lot of room for such things.
Plenty of systems have something for that, often with a variety of options.
I believe 5e has a similar rule, but it seems rare for players to have actually read the rules. I don’t think D&D is especially detailed about this, but I don’t know where the book is to check. I don’t think they give DCs, where I wouldn’t be surprised if Pathfinder 2e had a simple “target number is 8 + the creature’s HD” formula with guidance on what to do for the range of possible outcomes.
yeah in pf2 it’s a level based DC, and if it’s an uncommon, rare, or unique creature that will increase the DC
also the skill to use for recall knowledge depends on the creature’s trait:
humanoid > society;
animal > nature;
dragon > arcana;
abberation > occultism;
etcthough the GM can rule that you can use something else if they choose.
Iirc it’s a level DC based off of the monsters level
oh so DnD does have that, but nobody knows about it. sick
Without looking it up, I’m fairly certain that Arcana, Nature, and maybe even Survival checks can all be employed to fill this “character knowledge” confirmation, and have always been used for this and more. 🤦🏼♂️
in the remaster trolls have the humanoid trait, so they use society. GM can rule to change that, though.
So, Nature or Survival, then. Different rolls for different outcomes, but the point stands. 🫡✨
Ok, I’ll throw my hat in the ring.
Metagaming is fine, actually.
Obviously, don’t read the module you’re a player in, but knowing to use fire on trolls is just basic game knowledge. It’s ok to be good at the game, because it is a game. If you’re playing dungeons and dragons, or pathfinder, or any other rpg that spends most of the pages on combat rules, then you’re playing a tactics game. I like tactics games (I’m not good at them, but that’s a separate conversation).
I cannot tell you how frustrating it is to come up with a brilliant plan to do a thing, and then be told that I’m not allowed to do it because me figuring out the puzzle is metaknowlede.
It is exclusively in the tabletop rpg space that being good at the game is considered a bad thing. It’s in a similar vein that I hate tutorials in video games, especially when I’m being prevented from doing things that I already know how to do (because I’ve been playing games for multiple decades now and I have some amount of media literacy) for no other reason than the game hasn’t taught me yet. So arbitrarily, I’m not allowed to use fire damage on the trolls until some npc tells me that trolls are weak to fire? That’s asinine.
If you want to play let’s pretend with dice, that’s fine. just be honest about the kind of game that you’re running from the get go so I know not to join your table.
It’s really as simple as asking your GM if your character would know this. “Hey GM, would my character know if the troll is weak to fire?” and you’ll either get “No, your character is unfamiliar with this region and it creatures” or “Yes, your friend in the town guard recited his tale of falling such a beast at your last posting”. A lot of people enjoy this game to role-play, and using knowledge your character wouldn’t have can take the fun out of it.
because I love being told “your character knows nothing about subject that you personally are intimately familiar with”. Makes for fun game play, I promise.
It genuinely does. You might know a lot about the current state of speed running an obscure N64 game that was only released for a week in a single store in Japan, but your dnd character certainly does not
Metagaming is fine, actually.
To some degree, this is why Knowledge Checks exist. If you’re going to Troll Canyon and you make your Know(Local) check to have an idea about what a troll is and does and you get a high enough roll, you know. If you don’t, maybe you forgot. Maybe trolls aren’t common to your neck of the woods. Roleplay your reasons.
That said, I believe DMs reserve the right to mix it up a bit. As an anecdote, I had a friend play in a game in which they were hunting a White Wyrm in the glaciers of the north. The experienced players, knowing that White Dragons breath frost, fully stocked up and pre-buffed with anti-cold gear. When they arrived, they positioned themselves on a large ice-flow and pushed off towards the mouth of the cave. But the cracking of the ice awoke the dragon. Dragon came flying out, spotted the players, and immediately engulfed them in a plume of fire. The ice flow melted, the party floundered in the freezing water, and two of them died to a happy dragon who’d just been offered an easy meal.
The players were initially upset, but the DM tisk-tisked. “Everyone knows that dragons breath fire”.
If you want to play let’s pretend with dice, that’s fine. just be honest about the kind of game that you’re running from the get go so I know not to join your table.
If you’re not playing “Let’s Pretend” with dice, I’m not sure what kind of D&D game you’re actually playing. A dumb-as-rocks barbarian should presumably see the troll as some big meat sack to be repeatedly bludgeoned into a fine paste. And that may possibly work, at least to the degree that the threat is neutralized for the purposes of the combat. A savvy Bard probably has a song or two about the proper remedy for persistent trolls - and a clever player might even dash off a cute little poem or song to help the rest of the party recall.
The dice keep the game spicy, but you shouldn’t be shy about leaning into the cinematics of the situation.
In my experience, knowledge checks are for “My character has a high int stat and I can’t be bothered to think about this puzzle, solve it for me”.
Personally, I generally dislike puzzles in RPGs. My character has 20 intelligence. In real life I’m rocking at best 12. I am not going to make the intuitive leaps to solve this cipher like my character would. You’re not asking the fighter to demonstrate a shield bash or the rogue to pick a lock.
Riddles and puzzles aren’t nearly as interesting as explained choices, anyway. Do you take the Sword of Rivers from the tomb, fighting the guardian and potentially causing drought and famine in the region? You’ve been told it’s the only thing that can stop the Fire Elemental Incursion back home. Much more interesting than trying to figure out what a poem means or a sliding block puzzle, to me.
Ah. We tend to give players a DC to beat (usually 10+HD), with success giving you the description blurb in the MM and the accurate answer to one question (typically: vulnerability, best/worst save, special ability). Extra questions for every 5 above the DC.
So a Wizard or Bard or equivalent typically knows that trolls are weak against fire and illithids eat your brains. A low skill/int character will struggle to recall anything useful.
So arbitrarily, I’m not allowed to use fire damage on the trolls until some npc tells me that trolls are weak to fire?
You say arbitrarily but it’s not arbitrary. It is dependant on the situation. If trolls aren’t super common and your characters have never dealt with a troll? It makes zero sense that you would know that they’re weak to fire damage. Question. Do you know how to escape a car that’s upside down and submerged in water? Because if you don’t, there are a lot of things that are going to get you killed due to not being aware of what the issue is. Now, you might have learned it in the past due to some particular event or due to reading it in something or being aware due to work stuff or whatever else. But the point is that it’s a danger that not everyone on the earth is familiar with despite the fact that it is a hyper common vehicle and water covering the vast majority of the earth’s surface.
Now instead of cars and water being everywhere, it’s a specific monster in a specific location you’ve probably never visited and the internet doesn’t exist. Want to explain to me how it’s “arbitrary” that your character would know the vulnerabilities of a specific creature that is from an area you’re not from? That you’ve got no crossover with? That your character has no experience with?
Your perspective comes from that of a player that is frustrated but not of someone who is looking at the world as a whole. Your whole comment talks about how angry you get from being prevented to do certain things but none of it reflects anything from how the world would work internally.
You call it asinine but it’s way more ridiculous to think that as a lower level character from the middle of nowhere that you’d have intimate adventuring knowledge of a creature that isn’t super common in most situations.
If you want to play let’s pretend with dice, that’s fine.
I mean that is literally the game… Fun fact on the definition of metagaming.
Metagame thinking means thinking about the game as a game. It’s like when a character in a movie knows it’s a movie and acts accordingly. For example, a player might say, “The DM wouldn’t throw such a powerful monster at us!” or you might hear, “The read-aloud text spent a lot of time describing that door — let’s search it again!”
For a lot of us this isn’t a game first. It’s a Roleplaying Game first. The way that you want to play is rejecting a lot of the roleplay aspect of it in favor of mechanical benefit. Phrasing that as “play lets pretend with dice” just feels bizarrely tone deaf considering that is literally the entire core concept of the game.
The thing about your comment here that is frustrating to me as a DM is that it doesn’t factor in anyone else. It’s all about how your plan was ruined and about how things prevent you from doing various things but there’s no consideration or reference to anyone else in the party. How enjoyable do you think it is for other players if someone in the party is consistently saying “I would know the thing” and providing no reasonable explanation for why you’d know the thing?
I think there’s allowable degrees, and that it’s table-dependant.
In general, knowing trolls are vulnerable to fire is fairly common player knowledge. I’ll also point out that even in The Hobbit, when the trolls petrified in the sunlight, the narrator says “for trolls, as you probably already know, must be underground before dawn.” This troll vulnerability is common knowledge in middle earth!
I think that if a GM wants a little known vulnerability, they can do a little extra work to make that easier for the players to respond appropriately to. Trolls work far better as a fairly tough monster with a fairly well known vulnerability. If you want that to be different, I’d use a troll variant, and make it clear that these creatures don’t fear fire!
The DM always has the right to throw curveballs at the players, and screwing with player precconception is part of what makes dming fun.
The player is responsible for figuring out how the setting is different from expectations, and plan accordingly.
“The read-aloud text spend a lot of time descrribing that door-”
fuck yeah we’re searching that bitch again. We call that media literacy, and that’s a good thing.
So just to recap. You posted a giant message saying your problems, I posted one of about the same length giving a rebuttal and you dismissed it all out of hand and gave a single line response?
Good luck on ever getting me to read one of your comments again.
ok, I was being unfair with my single line response. I’ll go back, re read it, and actually give a proper response.
I’ve come to the conclusion that you and I look for very different things in a tabletop rpg. Something of a spectrum, if you will, on one end is maximally role-play and on the other end is maximally game. Everyone’s preference is going to be at some point between those two extremes. You lean more towards the roleplay, I lean more towards game. We would not have a good time if we were at the same table, and despite my enjoyment of making fun of playstyles other than my preferred, your table has every right to exist and do things how you want to and my opinion doesn’t matter to that.
Forcing a whole table full of people to deliberately be ignorant and pretend to “discover” things that they already know isn’t fun, it’s tedious. Even most “roleplay over gaming” types are still there to roleplay being a heroic skilled figure, not a dribbling moron that knows nothing about their own world.
Pretending to be a moron can be fun for some players, if they’re freely choosing to do it themselves. Being forced into it, especially if it happens multiple times, isn’t fun for most people. The guy on the right in that meme does not look like someone who’s having fun, just someone who’s briefly tolerating some bullshit so he can get on with the rest of the game.
This is the DM being thin-skinned about the fact that they wanted the players to have a challenge, and when it turned out not to be, wanting them to pretend like it was anyway so that they can tell themselves it was a good game.
Question. Do you know how to escape a car that’s upside down and submerged in water? Because if you don’t, there are a lot of things that are going to get you killed due to not being aware of what the issue is. it’s a danger that not everyone on the earth is familiar with despite the fact that it is a hyper common vehicle
This is a bad example. The point of the fire thing is that all experienced RPG players or readers of common fantasy literature know “trolls -> fire”. You’ve picked a scenario that would also be obscure outside of a hypothetical game outside of the real world. I’m not questioning the possible existence of a world where professional mercenaries don’t know that trolls are vulnerable to fire, but I do question its value as a fun game setting.
Forcing a whole table full of people to deliberately be ignorant and pretend to “discover” things that they already know isn’t fun, it’s tedious
That’s like, your opinion man.
Seriously, that is an opinion yet you write it as a general truth. Please don’t do that. There are tables that enjoy the role-playing aspect more, including “my character wouldn’t know that”. I would know, I’m part of one table like that.
It’s an opinion that I agree with and therefore it is absolute fact and is not to be questioned. Please send all complaints to file 13.
I really don’t know what is so hard to understand about this. You are playing a role-playing game. Part of the role-playing game is that you are playing a role due to, you know, it being role-playing game. One of those roles is that you are an inexperienced adventurer. The expectation is that you as an inexperienced adventurer would not know the detail of a monster that an experienced adventurer would know.
No one is saying you cannot use fire. Everyone is saying you cannot prepare only fire spells when going to this area because that would be you having information to knowledge that your character does not have. But do you want to know what every single DM would reward? You go into a library to look up trolls. If you know that they’re supposed to be trolls in a specific area because it’s called troll canyon, do some research. I guarantee you that the DM will actually reward you.
What you want is a reward given for no effort. You want to say that your character has the information because you as a player have the information, but again, this is a role-playing game and you are playing a role that doesn’t have the information that your player has. The limitations on you being an inexperienced character and not having access to that information is something that you should probably ask the DM at the start, but it also does mean that you’re going to be limiting pretty severely the role-playing aspect of the role-playing game. If you would like to have your cake and eat it too, then I highly recommend trying to do something in the game that would actually demonstrate that your character is trying to learn something about the various creatures, so that way you could not only get vulnerabilities from that, but also be rewarded in general and look like a team player trying to help out everybody by getting the information across to everyone instead of just assuming that they are allowed to have the thing themselves Just a general hint and tip from a DM who is tired of this shit.
If you don’t want the players to know the cliché weakness so badly, why don’t you make up another monster instead of troll? Just sidestep the whole problem. It’s not Troll Canyon. It’s Grall Canyon. What the fuck are Gralls? No idea but they sound nasty.
Because clearly, some players are going to balk at “you want us to forget this well known fantasy cliché?”. And it doesn’t matter if you think their playstyle is stupid. It’s a game. People are trying to have fun.
Just a general hint and tip from a DM who is tired of this shit.
Try being a better DM that doesn’t unnecessarily put their players into unsatisfying situations where they have to play against themselves. Make the thing their characters learn actually be something the player has to learn, instead of scolding them and calling them “bitches” when they don’t jump through your hoops.
Damn you really think that only your vision is the acceptable one. To the point where your “argument” devolves into insulting those that don’t see it like you do.
Stop it. Get some help.
don’t jump through your hoops
looks inside
The hoops are basic gameplay mechanics
If your playing a dumb character, then rolling through troll canyon without doing research first is exactly what that character would do…
Respect for the RPing…
EXACTLY.
People in this thread keep saying that they should be expected to keep the information that they as a player have because it’s obvious. No one is really giving an argument other than the fact that it hurts my fun. No one else who is making that argument is thinking about how the fact that that hurts other players fun because it makes it all about them.
You are hitting the nail on the head. You are able to have your cake and eat it too if you combine the roleplay with learning the information. You know you’re going to a place called Troll Canyon? Go do the research. Suddenly you now do know that they are weak to fire. No one can argue that fact, and everyone can prepare. Moreover, you’re also going to be in an area where you could probably get some extra fire stuff to help take care of them. It’s also the type of cleverness that a DM will actually reward instead of just going. Oh yeah, of course you would know the thing for no reason.
That absolutely makes sense.
I don’t do tabletop, but when I start a new game and am playing it the first time, I don’t go around reading guides. This gives me the fun that people say they don’t get from games nowadays.
e.g. Playing DOS2:DE, it was from reading something in-game that I realised that Trolls were regenerative and weak to fire. Then I proceeded to splotch poison on them and then fire up the poison puddle.
And of course, I hadn’t played a game with trolls before and didn’t know about their special characteristics. But even if I had played such a thing, I would go into another game with a fresh mind, because just having the same name doesn’t make the the same entity in 2 different worlds.
This fundamentally depends on the people and dm you are playing with. The group I play with has decided that common enemies your players would know how to deal with weaknesses etc. Just like a person from Australia knows which spiders are poisonous or not.
Uncommon enemies you know you have to pry for weaknesses. We also play shadow dark so character longevity depends on the experience gained from previous encounters and PC deaths.
I’ll take a meta gamer over someone with “my guy” syndrome any day. At least they’ll progress the plot.
There’s more than the two alternatives of playing “Myself, a person who games a lot and knows things a veteran gamer would know, but with D&D powers” and “The personification of chaotic stupidity that is my alter-ego, an insufferable piece of shit, but with D&D powers”.
The “My Guy” syndrome is the inexperienced person’s experimentation of Improving in RPGs. The meta-gamer is the experienced-but-tactless person’s desire to play the game straight up as a board game, rather than a social experience.
There’s a third - even more experienced - kind of player, who can seamlessly integrate the rules they’re very familiar with into the story of their character that they’re trying to tell. The player who says “I’m going to play a kleptomaniac Rogue” and proceeds to steal the belt off a rampaging Ogre to trip him with his own pants as a combat maneuver. Or the player who says “I’m going to play a Stubbornly Self-Righteous Knight” and is as rigid in his morals as he is tankie in his ability hold the line when the party needs it most.
These players lean into their conflicts for a comedic interlude, then squad up to form a deadly duo when its time to crack heads. And that makes the game both more fun for everyone at the table (especially the DM) than someone mired in the technicalities of a feat description or obsessed with being the center of attention.
That’s why I always play half elves. I mean, they’re like 60 to 80 years old. They have seen some shit. They have learned some shit. They’ve been in human society that entire time, even if they’re only physically in their early 20s.
Reasonably, I have enough local background knowledge to address myriad situations.
slightly neurotic diviner who almost always knows what’s optimal, and struggles between doing the obviously ideal thing or rejecting that and knowingly doing something suboptimal so they aren’t just a puppet to the magic
Is this meta- metagaming?
Some people just like rolling up new PCs 🤷🏼♂️😅😶
baby me, reading like 10000 pages of military theory and shopping gas masks for a month before my first protest
Is that Jin from Lost
No, that’s Johnny Gat.










