I really think people blow this crying about Orcs out of proportion, there was NEVER an actually interesting villain in this game whose reasons of being a villain boil down only to “I’m an Orc, Goblin, Drow or other evil race”. And saying a whole species is inherently evil effectively diminishes all evil they do because you are saying they never could choose not to do it, which reduces them to children who don’t know better. People should move on and stop flooding my yt feed with identical videos repeating the same points.
Gonna write my short story about the orc barbarians who destroy human colonies that get too close to orc territory, not because they’re inherently evil, but because they’ve seen what human greed for power and domination does to subjugated races, the flow of magic, and the health of the earth. So they view humans as evil.
“Your kind knows nothing but exploitation! You drain the lands of their nutrients to feed cities of sycophants until they are fat! Tell me, adventurer, when was the last time you heard of a dragon attacking an orc caravan? We have no fear of such beings as they only attack the depraved greed of man.”
“Attacked the village? Do your handlers even lie to hired blades? Yes we burned the village you call Argath, but no one was harmed. Humans, as dangerous as you are, are still cowards. Surrounding a mining village and telling them to leave when they’re outnumbered ten to one is hardly, what you would call, a negotiation. We sent hunters to escort them out of the mountains of Gri’ut Kar and burned the village to ensure the trek was one way.”
One of the frustrating things about humans and mass communication is the “for me it’s Tuesday” effect. For someone, this is the first time they’ve encountered “maybe orcs being innately evil isn’t a good idea”. They want to explore it and go through their feelings and blah blah blah. It’s a day that might change their life. For someone else, it’s Tuesday. We’ve had this conversation a thousand times before. It’s old hat.
It’s hard to be patient to faceless newcomer #3742 when you’ve already done this conversation so many times. They feel stupid and slow because they blend in with all the other people who brought this up. They’re bringing up points they feel are fresh and clever but have been discussed and settled already. But they’re a person seeing it for the first time. Somehow.
It feels like “are you stupid? We just went over this”, but that’s an illusion. It’s new to them .
(This doesn’t account for bad faith actors, who are trash and should go away)
The root of orcs as we think of them is Lord of the Rings, where they’re corrupted elves (or something like that). Literarily, they represent the evils of war. Tolkien orcs are evil.
Orcs have seen the furthest drift from those roots of anything from LotR. Dwarves, elves, orcs, and halflings saw some drift to generalize them for other tabletop settings. But the traits settled on for orcs in the 90s and 00s (strong, nomadic, clan society, warlike, brutal, noble savage stuff) can now feel insulting, because those traits are so often used in racist contexts, so orcs have seen a second drift away from those, too.
I don’t see much of a point to orcs anymore and don’t use them. Regarding 5e, I haven’t read its finished modern take on orcs but if I want Fantasy Mexico I’m just going to use human Fantasy Mexico.
I do disagree that fantasy villains need motivations beyond existing. Conscience and free will are required for protagonists, optional for antagonists. Illithids, vampires, and early Pathfinder goblins come to mind from fantasy. Strahd’s reason for being a villain is that he’s mopey. Everything in Cthulhu, likewise, lacks comprehensible motivation.
It’s hard to make an inherently evil villain that is a foil to the PC, but not every villain needs to be a foil. As a GM it can be really fun to wallow in a villain being unrepentantly, unthinkingly horrible.
I can see the arguments against the concept of evil races. It’s intimately linked with real-world racism about “wrong” groups that “deserve” to be colonized or genocided. Writing the fictional world as being populated by distinct groups that have conflicting cultural motivations is more interesting than “this group is bad because they are bad.”
But… what about demons/devils?
It’s interesting, so many cultures have demons or evil spirits. And sometimes those evil spirits can be turned to good, but not usually.
I think DND mirroring culture in this way is still mostly OK, whereas culture has thankfully mostly moved on from races being good or evil.
For demons and devils, that usually goes straight into supernatural, as they’re not really a race, but physical manifestations of evil energies.
At tables I’ve played and run in the past, ‘Outsiders’ (fiends, fey, celestials, etc.) embody the epitome of an ideal or motive taken to its logical extreme, for better or worse.
Take Zariel for example.
There is a bit of a distinction between each, I think. Examples below speak to mainstream D&D, where a lot of these conversations originate.
Orcs are what they are as a matter of birth. Having them be essentially evil by nature of birth draws too many parallels with real-world racism, as you mentioned.
Devils are devils as a matter of choice. Devils typically start as souls of evil mortals or corrupted celestials. But if celestials can be corrupted and become devils (e.g. Zariel), it stands to reason that devils have the potential to become redeemed—they just stop being devils at that point and become something else. So devils aren’t quite a race as much as they are a culture of evil that manifests physically.
Demons are somewhat similar to devils, but most did not really have an origin point of being something before they became demons. They’re just the physical manifestation of evil itself, which is why there are an infinite number of them. But even if they begin as demons, they still have sentience, so it should likewise be possible for a demon to become good, and they too would just stop being a demon.
Just because they’re evil doesn’t mean they’re always doing something bad.
I’m fine with orcs and what not being normal for the most part but I think creatures like demons should be as close to naturally evil as possible maybe just no evolved empathy
I choose to play demons as though they can have empathy, but it’s always calculated empathy.
They are intentionally and willfully choosing to act with empathy because it meets some other goal, so even though all demons are fundamentally evil, they are not all fundamentally despicable.
I say it like it’s some high holy road concept thing, but it’s just more of a general guideline.
Demons will do anything they want to do as long as it meets their current objective.
Assuming we’re talking about humanoid demon creatures and not some sort of like ethereal “presence of evil” demon.
So, you’re playing human CEOs
I did have idea for a high ranking demon lord or whatever that sees overcoming his nature as a way of becoming more powerful in that to be able to act and think truly selflessly would be alien enough to his peers that it could give him an advantage so he’s taken on the form of a traveling hero but has laspes into cruelty and his true power level if he gets too annoyed by his foes
I explicitly looked for “evil races ttrpg” in YouTube and most of the results are from 2-5 years ago.
Who’s blowing up the algorithm by raising a dead topic?
Just look for better settings. You can even keep the DnD rules if you’re feeling kinda lazy and just swap some names.
It’s a matter of world building. Orcs can be noble savages, or violent monsters. The main problem is humanizing these creatures. If you instead imagine a separate evolutionary path, then the race can be inherently “evil”.
If orcs have evolved for conflict and violence far beyond human levels, then by our standards they would be evil. At least by the philosophy of a middle ages like world. Catholics and Protestants considered each other evil for a few hundred years. A violent species that destroys humans on sight due to their violent instincts would easily be evil. Exceptions could exist, but the mass of individuals would be “evil”.
New lore: orcs are evolved from ducks. That explains everything
I’m all for a broader scope in the lore of any ancestry in a game. As a Forever DGM a limited scope just means less chance I’m going to use them in a campaign.
Evil isn’t an ancestry it’s a mental illness.
I think that it’s highly setting dependant, and also dependant on the kind of game your DM is running. I’ve exclusively run things in my own setting, so any particular race’s natural alignment was more of a suggestion than a requirement.
Now what really threw me for a loop was orks loosing the ‘powerful build’ feature. Orks can be twinks now and I love it.
Yes. Simply put, yes, this was 1000% the right choice for WotC to make, and fuck them for not making it 30 years earlier.
Zero questions here, the only tables I stayed at long term were the ones where orcs and elves and humans had a precisely equal chance of being good or evil. The ones I left? The DMs and players who wanted an instant, easy ‘kill this’ marker were invariably super bigoted in the real world too.
What have I missed?
Draw Steel lore is cooler







