Stamets@lemmy.world to RPGMemes @ttrpg.network · 10 months agoHave you considered?lemmy.worldimagemessage-square39linkfedilinkarrow-up1254arrow-down12
arrow-up1252arrow-down1imageHave you considered?lemmy.worldStamets@lemmy.world to RPGMemes @ttrpg.network · 10 months agomessage-square39linkfedilink
minus-squareBytemeister@lemmy.worldlinkfedilinkEnglisharrow-up20·10 months agoDarkvision limited to 60ft. Nighttime navigation was based on stars. A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew…
minus-square𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍@lemmy.worldlinkfedilinkarrow-up6·10 months ago Darkvision limited to 60ft. Nighttime navigation was based on stars. You don’t need darkvision to see stars and that would be dim light, so darkvision is a boon
minus-squareexplodicle@sh.itjust.workslinkfedilinkEnglisharrow-up2·10 months agoThen it doesn’t help navigation
minus-square𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍@lemmy.worldlinkfedilinkarrow-up2·10 months agoIt still means they can see the area within 60’ of the boat as bright light
minus-squareexplodicle@sh.itjust.workslinkfedilinkEnglisharrow-up1·10 months agoHow does that help with navigation?
minus-squarekorsart@lemmy.worldlinkfedilinkarrow-up2·10 months agoIt helps them navigate around the ship. But seriously, it could be used as a strategy to navigate with lights off and not be seen by other ships.
minus-squaresquaresinger@lemmy.worldlinkfedilinkarrow-up2·10 months agoTbh, that’s a rule that makes sense in context and something where I as a GM would make a house rule. Even the darkest night at sea is not nearly as dark as the mines, so I’d totally allow for darkvision to be range-less (or long-range) on the sea.
Darkvision limited to 60ft. Nighttime navigation was based on stars.
A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew…
You don’t need darkvision to see stars and that would be dim light, so darkvision is a boon
Then it doesn’t help navigation
It still means they can see the area within 60’ of the boat as bright light
How does that help with navigation?
It helps them navigate around the ship. But seriously, it could be used as a strategy to navigate with lights off and not be seen by other ships.
Tbh, that’s a rule that makes sense in context and something where I as a GM would make a house rule.
Even the darkest night at sea is not nearly as dark as the mines, so I’d totally allow for darkvision to be range-less (or long-range) on the sea.