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Stamets@lemmy.world to RPGMemes @ttrpg.network · 10 months ago

Have you considered?

lemmy.world

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Have you considered?

lemmy.world

Stamets@lemmy.world to RPGMemes @ttrpg.network · 10 months ago
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  • Bytemeister@lemmy.world
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    10 months ago

    Darkvision limited to 60ft. Nighttime navigation was based on stars.

    A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew…

    • 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍@lemmy.world
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      10 months ago

      Darkvision limited to 60ft. Nighttime navigation was based on stars.

      You don’t need darkvision to see stars and that would be dim light, so darkvision is a boon

      • explodicle@sh.itjust.works
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        10 months ago

        Then it doesn’t help navigation

        • 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍@lemmy.world
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          10 months ago

          It still means they can see the area within 60’ of the boat as bright light

          • explodicle@sh.itjust.works
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            10 months ago

            How does that help with navigation?

            • korsart@lemmy.world
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              10 months ago

              It helps them navigate around the ship. But seriously, it could be used as a strategy to navigate with lights off and not be seen by other ships.

    • squaresinger@lemmy.world
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      10 months ago

      Tbh, that’s a rule that makes sense in context and something where I as a GM would make a house rule.

      Even the darkest night at sea is not nearly as dark as the mines, so I’d totally allow for darkvision to be range-less (or long-range) on the sea.

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