• @Phil_in_here@lemmy.ca
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    9 months ago

    Maybe I don’t know enough about computer graphics, but in what world would you have/want to display a group of 33 pixels (one computed, 32 inferred)?!

    Are we inferring 5 to the left and right and the row above and below in weird 3 x 11 strips?

    • @Grumpy@sh.itjust.works
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      119 months ago

      I would assume that they are saying in a bigger scope and just happen to divide down to a ratio of 1 to 32.

      Like rendering in 480p (307k pixels) and then generating 4k (8.3M pixels). Which results in like 1:27, sorta close enough to what he’s saying. The AI upscale like dlss and fsr are doing just that at less extreme upscale.

  • @Gabadabs@lemmy.blahaj.zone
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    129 months ago

    Perhaps, we should be more concerned with maintaining and keeping relevant current hardware, over constant production of more powerful hardware just for the sake of doing it. We’ve hit a point of diminishing returns in terms of the value we’re actually being given by each new generation. Even the PS4 and Xbox One were able to produce gorgeous graphics.

    • @WldFyre@lemm.ee
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      19 months ago

      Even the PS4 and Xbox One were able to produce gorgeous graphics.

      But not always (or even usually IMO) at decent frame rates. I get major motion sickness and nauseous if a game doesn’t run near 60fps constantly, it’s really unfortunate.

  • @Maggoty@lemmy.world
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    889 months ago

    At this point I just want to have quality games. The graphics are beyond good enough. I don’t need to custom render a photo realistic action movie from my PC.

    • @tburkhol@lemmy.world
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      289 months ago

      As an old fart, I actively dislike photorealistic graphics in most cases. I’m playing a game, and I kind of want it to look like a game, which generally means more surrealistic - exaggerated contrast, high saturation, low texture - than realistic. I’d rather play where the characters look like caricatures than my next door neighbor. And that doesn’t even go into great games with sprite-like graphics.

      Enough is enough. You’ve saturated the art budget, it’s time to pay writers more.

      • @sugar_in_your_tea@sh.itjust.works
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        29 months ago

        Yup, I honestly avoid the hyper-realistic games anyway. The closest I have gotten recently is the Yakuza series, and even that is very clearly a game, even in their high-quality renders. Gameplay is far more important than graphics quality. I don’t even care at all about RTX, just give me a fun game with an interesting story, and give the art team a lot of leeway on how to represent that.

        I almost never buy games day 1 because they’re full of bugs (though they do look pretty), but do you know what game I’m excited to buy day 1? Zelda: Echoes of Wisdom. It’s basically the opposite of the big-budget, hyper-realistic games, and I’m all for it. I expect great gameplay and minimal bugs, and I’m willing to pay a premium for that.

        I wish the big studios went back to putting fun first, instead of trying to compete on who can run my PC temps the highest.

      • @taladar@sh.itjust.works
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        69 months ago

        You’ve saturated the art budget, it’s time to pay writers more.

        I wish writing got more focus in general. There is a lot of theory to good writing that is often just completely ignored while the latest theoretical papers are taken into account for photorealistic rendering and such things that are much less important.

    • Pirky
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      99 months ago

      I’ve been repeatedly disappointed with most modern games, so I’ve taken to emulating my old games and playing them on my laptop. It’s honestly a pretty good time, would recommend.
      I’m getting to play games I loved that I haven’t touched in over a decade (MotorStorm, all the Ratchet and Clank games, the good Need for Speeds, etc). Plus if there were any games I wanted as a kid but didn’t have the money, I can buy most of them off eBay for cheap.

    • @PushButton@lemmy.world
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      139 months ago

      Exactly!

      I find myself coming back to cataclysm dark days ahead, caves of qud, dwarf fortress and other “low graphical” games because of the content.

      There is a limit on how long beautiful graphics can keep me playing a boring game.

      The day I understood that, I started to pickup games based on content, and gosh I am richer than ever!

      Nonetheless, I have plenty of games to play when I feel like it.

      • @Maggoty@lemmy.world
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        49 months ago

        I’ll be honest, I have trouble with low graphic games. But mediumish is fine. I still enjoy plonking monsters on Diablo 2. But I also enjoy Satisfactory and Snow Runner. I can’t conceive of a good reason graphics need to go further. Hell, Balder’s Gate 3 was beautiful and these guys want us to buy more graphics capacity? Why? It’s ridiculous.

    • @9point6@lemmy.world
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      9 months ago

      Honestly if the gameplay and/or story are good enough, I don’t care one bit about hyper-realistic graphics

      Hell, the more stylised the graphics of a game, generally the more interested I am.

      Games like Obra Dinn, Lisa or Undertale that lean into the graphical limitations of the past are some of my all time favourites

  • Ephera
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    129 months ago

    On the flipside, you give real intelligence 32 pixels and it infers photorealistic images:

    Screenshot from the game Dungeon Crawl Stone Soup

    (The textures are 32x32 pixels. Yes, that’s technically 1024 pixels, but shhh. 🙃)

    • @taladar@sh.itjust.works
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      49 months ago

      I would go so far as to say if you get rid of the graphics completely and have text descriptions (think Dwarf Fortress which has many things that are not represented in its graphics at all, just in the textual descriptions) you fully free the imagination of the player.

      Some things are just not representable graphically at all, my go to example is “the most beautiful woman he had ever seen”, easy to write in text, impossible to portray on screen in a way that every viewer will feel the same.

      • @sugar_in_your_tea@sh.itjust.works
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        29 months ago

        Idk, I really suck at imagining things like in DF, but I really enjoy the gameplay. I don’t need a good representation of what I’m interacting with, but I do need something.

        • Ephera
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          19 months ago

          Yeah, same. The game where that screenshot is from (DCSS) also has an ASCII mode, where that skeleton dragon would probably look like this: D

          The text log would say that a skeleton dragon appeared, and I could even imagine a skeleton dragon by itself quite easily, but when it comes to a whole room full of monsters, then it’s just a lot of info to keep track of. The small textures are almost like icons, in that they’re a compact way of telling me where which monster is.

          • @sugar_in_your_tea@sh.itjust.works
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            39 months ago

            Sounds just like Dwarf Fortress, which had been ASCII for decades before the Steam version added graphics (you could get icon packs before that point though). And honestly, I love DF and played quite a bit in the ASCII-only mode (I used to SSH into my server and run in actual ASCII mode), because the gameplay was worth it. Now that DF has a proper GUI, I’ll just use that, and I don’t mind that it looks like a game from the 90s.

      • bufalo1973
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        19 months ago

        “You are in a blue room. There’s a fountain. There are doors north and east. What do you do?”

  • Electric_Druid
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    289 months ago

    Don’t believe anything this goon says. Don’t believe the claims of those who stand to profit from those same claims.

  • @fckreddit@lemmy.ml
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    9 months ago

    If you are inferring 32 pixels from 1 pixel that is because the model has been trained on billions of computed pixels. You cannot infer data in vacuum. The statement is bullshit.

  • @lustyargonian@lemm.ee
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    99 months ago

    I mean we could do things like Arkham Knight, Flight Simulator, The Last of Us 2 and so on. Do we really need to do everything realtime or could we continue baking GI?