If it’s cheap to get stars, I’m definitely having Dolph Lundgren at my next birthday party. Dude doesn’t have to do anything, just hang out.
Mobile games make an embarrassing amount of money exploiting addiction. It’s a “great” way to make a quick buck.
To put into context; Microsoft bought Activision/Blizzard for 69 Billion dollars. A huge portion of that was actually King.
Around 2014, over 93 million people were playing Candy Crush Saga, while revenue over a three-month period as reported by King was over $493 million. Five years after its release on mobile, the Candy Crush Saga series has received over 2.7 billion downloads, and the game has been one of the highest-grossing and most-played mobile apps in that time frame. As of September 2023, it had reached over $20 billion in revenue.
Safe to say mobile market makes a lot more money we’d be comfortable with.
I shared my arcade membership with my mom a while ago (I had gotten it included) and it put her purchases on my card. This bio-chemist (very smart lady in some specific subjects) spent over $25 on ‘micro’ transactions in a week or so. They prey on the group that just want to get things done.
mobile gamespocket casinosFreemium games are kinda hit and miss. But if it hit, the cash can be absofuckinglutely huge. And the misses aren’t even that costly. So they try again and again. Good marketing is the key though, because in the flood of similar products the ones on top of the feed gets downloaded, hence i wouldn’t be even very surprised if that marketing costs were greater than actual development of the game.
You sure Dolph won’t be busy busting heads because he smelled crime or performing outrageous sexual experiments on his incredibly hot but skeptical female lab partner?
Crime, penetration, crime, penetration, crime, full penetration.
Supercell makes a lot of money, that’s for sure





