Going through my usual scanning of all the “-next” Git subsystem branches of new code set to be introduced for the next Linux kernel merge window, a very notable addition was just queued up… Linux 6.10 is set to merge the NTSYNC driver for emulating the Microsoft Windows NT synchronization primitives within the kernel for allowing better performance with Valve’s Steam Play (Proton) and Wine of Windows games and other apps on Linux.
2024, the most memorable year of Linux gaming so far :-)
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Oh no, all the projects are maturing and stabilizing? How boring, I don’t know how Linux gaming will survive
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The start of the environment stabilizing is memorable. People ten thousands of generations in the future will remember the exact day when Linux Gaming became stable.
The Year of Memorable Linux
In addition to being useful for gamers, these are probably about to be the least likely to change APIs in the kernel.
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I was wondering if this can be used outside of Windows context.
Edit: I’m asking specifically for Linux context.
Please don’t
Why not? Would you rather that we have a Windows-exclusive subsystem in our kernel?
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Kernel devs then would want to make it stable API. I don’t want Windows API being stable part of kernel.
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It mostly implements racy stuff like pulsing event.
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There is already known subsystem that does not have stable API because it is used by only one project - DRI.
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So will FL Studio and Photoshop work on Linux then?
Limitless Peace
Fl studio already works fine for me through wine
Really… interesting…
What about loopcloud and all vsts?
Vsts are a bit of a gamble. Serum’s UI is bit buggy, and Massive works flawlessly. I don’t really have many vsts to test though. Idk what loopcloud is.
I want it that way!







