Transcript
var game = new Game()
.EnableMultiplayer()
.EnableSpatialAudio()
.SetPerformance(Game.Performance.HIGH)
.ForEachBug(Bug::AutoFix)
.GetWishlists(7000);
game.Release();
Another dev who forgot to .AddGameplay()
Weirdly they often forget to use .EnableCrossplay() and then complain about it being “hard to implement”.
Yep, easy as that, just that each method takes months.
or years in some cases
How are you implementing bug catching and autofixing in a couple of months
Yeah, that part is a bit iffy, but managers and product owners will believe it.
No no release should be executed first
Reminds me of Coffee Stain Studio’s trailer for the release of Goat MMO Simulator:
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EnableSpatialAudio()I thought most games nowadays don’t do any of that, because you can save that CPU time for a little big more frames.
Save that CPU time for Denuvo
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This code is going to make me have a stroke. What language is this? Why does the game object have an internal bug tracker implementation? Does the game force itself into wishlists? If yes, why stop at 7000?
I know I shouldn’t get so mad at a random internet joke but this one makes me twitchy.
Low effort meme
Lower effort reply







