Hey everyone! Just trying to figure out if what I’m thinking is a good idea or the worst idea ever. My group is only two sessions in. They started at level 5. I have them going into a supposed-to-die battle wherein they wake in hell and have to figure out how to get out (yadda yadda this is where the real story starts). I was thinking that when they awaken in the underworld that they’d revert to level 1 and lose their gear, and that’s my contention. Is that a dick DM move? Or would it make sense? I know it’s hard to give a solid answer and the best way to know is to know my players, but I don’t exactly want to ask them for obvious reasons. How would you all feel?

Thanks!

  • Pronell@lemmy.world
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    2 years ago

    If it’s really mostly about the one magic item, I suggest a different course of action entirely:

    Pull the player aside. Tell them it has to be weakened for now, but give them a longer term quest to make it better. Most players will love the extra involvement more than overpowering the rest of the group.