Social Anxiety Survival Horror. You’re a guy at a friend’s party trying to avoid conversations while putting in an appearance with your friend so they know you were here. You can deflect conversations with small talk you pick up by eavesdropping, but it won’t work on drunk people, so you also need to run and hide. Your ex-partner eventually shows up and is hunting you down to have a frank conversation about your relationship, which is instant game over.
What about Panic Disorder Survival Horror? You have to get through a full week, including 5 work days, 2 social events, and an errand…except you can have a panic attack at any time but also have a heart condition, so you’re not sure if you’re really having a panic attack or heart attack. If you guess wrong, you lose. Also you have to have a completely empty bladder and colon so you don’t soil yourself at work and get fired or in a social setting and lose friends out of embarrassment if you happen to have a panic attack in those settings. Easy mode comes with a script for xanax. Hard mode comes with an abusive stalker ex and their family.
I haven’t played it - and the “social anxiety as horror”-slant feels more metaphorical than literal in its marketing - but this makes me think of the game “Homebody” a bit
You’ve just proposed the next indie game of the year
Good. Someone, please make this. And make it first person for the full effect.
Other ideas for people to pinch:
- You can only use each snippet of small talk once before collecting it again, because you’re afraid of repeating yourself.
- The game is filled with collectibles, but they’re all located on the floor, so you’re more likely to find them if you’re in character and looking at the floor the entire time.
- To pause the game, you have to look at your phone while standing in a quiet area.
- Your ex-partner has a lengthy list of grievances you can hear when they’re hunting you. This includes “you always run away from me at parties”.
A driving (either racing or GTA-style) game that generates the roads from real-world geospatial data/street view imagery similar to how Microsoft Flight Simulator does.
100% science based dragon MMO
I actually thought of a ridiculous concept for an mmo, not so much in mmo, but a response to my frustrations with world of warcraft, and how the most play race was human and the most played class was warrior. You know the one combination that you can actually be in real life, human Warrior.
It gave me an amusing thought, then if I ever ran a fantasy-based mmo, there would be absolutely no human option, and no realistic class options, like you wouldn’t be able to pick a class that you could definitely do in real life.
And the first major expansion would introduce the scientist class, and be all about humans finding this fantasy world. And just make that the main selling point you could play as boring Monday and human doing real world stuff. Just a little social experiment to see how people would react.
Mirror’s Edge-style gameplay (specifically first person) for experiencing Spider-man’s first few weeks of having powers, including the time prior to having built the web-shooters. I have wanted this ever since the teaser trailer for the first Andrew Garfield movie.
This is so close to what I’d want, which is basically this + somewhat accurate recreations of real life places.
Imaginary places would work too, but the main thing I’d like is to have more maps to explore than I can deal with. I could spend hours just exploring and goofing around
NOTE: Someone probably has developed it, but I’m too poor to buy a decent computer.
I’ve been wanting the shittiest, most grindy military logistics game possible for a bit now. Like, “oh you didn’t upgrade your Sock factory? Fuck you now your platoon has trench foot” type Grindy.
I want to feel pain
Not military but have you tried oxygen not included? That game will give you trench foot.
Have you tried dwarf fortress?
Oh, you lost your leg to an elephant ? Here’s a crutch, go learn how to use it.
First person city planner, probably in vr where you can plan something out and then see your city grow as you walk around it
Cities VR is pretty close to that.
This sounds mint and I’m sad I’m too solodev to make it.
I didn’t watch the video yet but got damn the more I think about it the more I want it
Large scale battles with titans and the excellent pilot mobility mechanics? Sign me the fuck up.
It would be so fun!
Planetside 2, but in Warhammer 40k. I want to be an ork running around krumpin gits with a hundred other boyz, smashin up some humie tinboyz or them big bug wotsits
Bonus points if you can be a psyker and blow up your whole squad
deleted by creator
That’s the easy part, you just have to be able to yell “WAAAAAGH!” while firing indiscriminately like a propa lad
Ethics aside, making the Space Marines pay-to-play while Orks are free would be hilarious, especially if the Orks still have higher odds of winning. Being a walking tank isn’t pay-to-win. You have to coordinate and not get overrun by sentient mushrooms with extra-shooty red guns. Get a few veteran tabletop players to pony up, and they’ll slice through a hundred randos without slowing down… while the survivors think it’s the coolest thing they’ve ever seen.
deleted by creator
deleted by creator
Elite Dangerous has some of those elements, not quite what you’re describing rhough
So basically Anno 2307?
I haven’t played Anno 2205, but what your describing seems a bit further in time than that game. The start of colonization of the Moon vs settling/trading with the full solar system.
Evochron. One dev, super dedicated to this concept.
I want a vampire-survivors style game that integrates with my music streaming and the enemies/weapons sync to the music I’m playing.
Beat Hazard is sort of close, though a different theme. If you put it on one-stick mode (auto-aim) it plays more like Vampire Survivors.
Crypt of the Necrodancer lets you add custom music. I don’t think it is able to handle music streaming though it is a bit of a manual process iirc. The gameplay is pretty different from Vampire Survivors. Basically enemies all move and attack in patterns that increment based on a beat, and you need to time your movement and attacks to the beat as well. Fun game
Interesting! I can already picture the min/max song playlists going around lol
An urbanism focussed city builder where you start with an existing city in the current car-centric style, possibly including a couple of dozen kilometers around the city so rural problems are included as well and have to transform it, with realistic building project times, into one that is more walkable, has safe bike paths, good public transport,…
In particular I would also like it to take verticality in to account both for transport (people and bikes and trains have a harder time going up and down than cars, boats need locks,…) and for buildings (stores at the bottom of a building, residential above,…) and that accounts for the huge amounts of space car-centric cities waste on parking as well as the ongoing infrastructure costs for maintenance and replacements of all that infrastructure in sprawling cities.
Basically “Not Just Bikes” the game.
Have you played anything that comes close?
An open world Shadowrun game. I imagine it like a cross between Skyrim and GTA.
that would be amazing
I was so excited when they announced that Xbox game, and then…
Honey I Shrunk The Kids : The Video Game.
An open world game where you can explore and interact with the world in a large (2 houses and backyards?) map.
Mushroom Men for Wii is what you’re looking for.
I have this concept for a VR team battle game where you have to learn to actually cast spells through complex real time action. Like a mix of moving your hands in patterns and adding elements via hot bar in sequence and saying words via headphone. 1 on 1 or team vs team strategy game where complexity makes stronger team spells and counters. You could have casters who specialize in defense, offense, healers, traps and counters and how you build your team makes for strengths and weaknesses.
I have a horror game concept, based around the can I call it old days, back when used game stores actually were a good deal instead of just a price gouging den of collectors. Back when buying a copy of a game pre-owned meant that you got the save files of the old user with it.
So this is a harvest moon type, there is already a file here, the game yells at you if you try to delete it, you get characters telling you that you can’t hide from what you have done. And when you play the game everyone is pissed at you the world is in ruin, and making any real progress is next to impossible.
The object of the game would be to convince the people of the game world that you are not the original user, and that you want to set things right. And the new game plus would just be what the game is supposed to be like under normal conditions.
Admittedly I got the idea from hearing about a Harvest Moon friends of Mineral Town Creepypasta called The Goddess is not forgiven you, which I can’t actually find. But it was described by a harvest moon iceberg video. When I couldn’t find the story that it was talking about, this was just kind of the idea I had for an indie game based off of it.
If you are an indie game designer who wants to do this, feel free to steal my idea, Just credit me for it and shoot me a copy of it if you can get a hold of me.
I dig this one, it’s pretty cool.











