Only 15 years ago? Jeez, that game feels ancient by now. The kinda game us old nerds bring up whenever kids brag about FarCry 3 and up.
I hope I’m not the only one who loved the gun jam mechanics? Or the way a NPC friend could drag me out of combat if I died, and only give me a basic pistol? Gamers today are so inconvenienced from setbacks and accidents outside their controls. Losing equipment just doesn’t happen anymore. And if it does, its called a survival game or survivor mode.
The jamming mechanics were fine. It was the weapon degradation rate that got a lot of flak. You could watch a gun deteriorate from perfect to garbage by auto firing through a handful of magazines.
It got so much hate for the jam back in the day (and a lot of other stuff too) but I loved it. It’s still by far my favorite Far Cry. The new ones are way too cartoony.
I played it a few years ago and distinctly remember not getting jams (maybe 2-3 the whole time) I was just conscious about ensuring my guns weren’t in disrepair.
One of the best moments I had was with a gun breaking. I was mowing down enemies with my machine gun and that thing flying apart was just so comedic in its timing
I really liked Far Cry 2, even playing a decade after launch. I’d be really interested in seeing a remake, in vr would be cool too. If you ever play it crank it to Infamous. It gives a real scrappy vibe to the game where you win due to cunning not strength, which not many games capture like FC2 did.
The only criticism/disclaimer I can give about the plot is that structure wise it’s different from most stories. The middle is composed of a bunch of events that don’t have any big impact on the major story. But I felt that it was done so in a tasteful way important to the ideas the game was trying to convey.